474 Commits

Author SHA1 Message Date
Xonk 8132c57f3c improve normals used for refraction 2026-09-21 23:08:59 -04:00
Xonk 82df914cc4 Fix unmatching scene controller transition rate on LUT image. improve fade in/out color for biome fog 2026-09-01 20:58:03 -04:00
Xonk b11574dda5 (end lightning) add missing normalize() 2026-08-17 23:37:03 -04:00
Xonk 4b9e25d1fc fix end lightning ignoring sky lightmap on translucents 2026-08-17 22:09:42 -04:00
Xonk c765540542 improve end lightning flashes. tweak end fog lighting slightly. 2026-08-17 22:02:33 -04:00
Xonk 0fbbc6cb2c (taa) revert minor change with depth sampling 2026-08-11 23:30:24 -04:00
Xonk c2ed151398 fix vertex colors multiplying at wrong time 2026-08-09 21:25:32 -04:00
Xonk b725090d11 (water submenu) reorganize, add labels, add descriptions. 2026-08-09 20:47:18 -04:00
Xonk 8805645eba (TAA) Add settings to control sampler filtering and variance clipping 2026-08-09 00:31:46 -04:00
Xonk f374e79f12 fix upfacing surfaces not getting clear puddles 2026-07-16 00:24:03 -04:00
Xonk 51680594fa fix alpha cutout on ttranslucent stuff 2026-07-15 21:59:01 -04:00
Xonk 1313459f0c fix minimum f0 detection for forward renderer 2026-07-15 00:21:35 -04:00
Xonk ebe513a1c5 variance clip for temporal upscaling as well 2026-07-14 16:01:36 -04:00
Xonk 3c3ca17a24 fix compile error when temporal upscaling was enabled 2026-07-14 01:35:23 -04:00
Xonk addf795e42 small TAA tweak 2026-07-14 00:38:40 -04:00
Xonk 0a23d149c6 (TAA) potential divide by zero fix for nvidia 2026-07-13 17:15:12 -04:00
Xonk 3f3fe54068 (TAA) use variance clip instead of neighborhood clamp 2026-07-12 18:31:17 -04:00
Xonk e5f76e1bde add wind system (affects clouds, fog, foliage) 2026-06-30 18:07:54 -04:00
Xonk e18634e72c instantly transition scene controller values if shader freshly loaded or window resizes 2026-06-28 21:54:14 -04:00
Xonk 209523c309 add submenu "volumetrics" and "atmospherics". add pale garden atmospherics. 2026-06-28 21:18:48 -04:00
Xonk d6c81182c1 add fog controls for rainy weather presets. add preset transition rate slider. 2026-06-27 22:51:47 -04:00
Xonk d6ffeda2fc make all cloud, fog, and weather related effects transition slowly over time. 2026-06-27 21:49:26 -04:00
Xonk ce4b4be2c0 fix ambient light not existing 2026-05-20 00:38:49 -04:00
Xonk 2dd4a8f692 fix compile error, the sequel 2026-05-20 00:37:33 -04:00
Xonk 56dbfcbf7e fix compile error 2026-05-20 00:34:13 -04:00
Xonk 47c4f52ba9 Improve both direct and indirect subsurface scattering. improve edge checks with blur filter on SSAO/shadowmap filtering data 2026-05-20 00:30:26 -04:00
Xonk 63a53f7961 fix AERIAL_PERSPECTIVE_TEST working underwater 2026-05-07 00:46:30 -04:00
Xonk 7fe4573f45 add additional water fog controls, centralize water absorbance into one file 2026-05-07 00:30:33 -04:00
Xonk 6ab277bc08 fix incorrect write for vanillaAO mask from opaque particles 2026-04-27 17:49:36 -04:00
Xonk 0d48d1d4f0 fix compile error 2026-04-26 23:26:10 -04:00
Xonk ac5b6486e9 improve AO visibility when set to vanilla AO 2026-04-26 22:08:16 -04:00
Xonk d60f410736 fix vanilla AO ruining alphatesting 2026-04-26 21:53:05 -04:00
Xonk 3b2c6ccf0f remove pointless buffer write 2026-04-21 17:45:38 -04:00
Xonk 59e3874f63 modern syntax for spidereyes 2026-04-21 17:43:25 -04:00
Xonk ddad6487e8 write voxy forward to colortex14 and then into colortex2 (fixes spidereyes from being cleared) 2026-04-21 17:41:26 -04:00
Xonk 3da672559d depth check voxy forward rendering in deferred 2026-04-21 16:04:57 -04:00
Xonk 73593da778 undo last commit due to no depth buffers being viable for sampling at the time of this program 2026-04-21 15:46:18 -04:00
Xonk 6aa092d989 add depthcheck to voxy forward rendering to fix incorrectly visible water with some mods 2026-04-21 14:49:36 -04:00
Xonk 99137c8131 fix unnormalized handPos for handheld light specular 2026-04-21 00:46:14 -04:00
Xonk eed6f2766e fix alpha cutout in for spidereye program 2026-04-21 00:38:57 -04:00
Xonk a01e323fda add missing overdraw prevention scale part 2026-04-21 00:38:11 -04:00
Xonk a1d4d69290 add DEFERRED_OPAQUE_PARTICLES debug setting 2026-04-21 00:36:32 -04:00
Xonk 2148ed1c7e add albedo debug view 2026-04-21 00:35:59 -04:00
Xonk 35c4d1d859 add initial colorwheel support 2026-04-21 00:34:23 -04:00
Xonk 0a6902a4e8 workaround for voxy sky lightmap not reaching 1.0 2026-04-19 22:52:00 -04:00
Xonk bafb94565c run gtao through blur filter. make gtao work on LODs 2026-04-19 22:43:02 -04:00
Xonk 4b325ea737 same thing as last but better 2026-04-19 19:51:37 -04:00
Xonk 37486aaa9a fix handheld light when HQ ambient light is enabled 2026-04-19 19:48:32 -04:00
Xonk da71f747f3 fix incorrect vanilla AO value for LODs 2026-04-19 19:29:50 -04:00
Xonk 815fd7d7ee stop rewriting colortex10 in pre-deferred lighting pass 2026-04-19 18:27:35 -04:00