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mirror of https://github.com/originalnicodr/CinematicUnityExplorer.git synced 2026-10-10 13:03:15 +08:00

Commit Graph

  • 361f10704e Add support for multiple IGCS addons (#132) master Sebastián A. 2026-03-25 09:05:02 -03:00
  • e6bcbcd0cc Add Discord support link and badge to README Nicolás Uriel Navall 2026-02-23 21:04:22 -03:00
  • 1b93dd67f8 Separated Reset button behaviour from the button check so we can properly call ResetCameraTransform on SetupFreeCamera. 1.4.0 Nicolás Uriel Navall 2025-12-07 20:44:13 -03:00
  • 733887ea50 Refactored HDRP camera handling on ForcedMatrix freecam mode. Nicolás Uriel Navall 2025-12-07 20:00:20 -03:00
  • d042771896 Fixed aspect ratio breaking when hotsampling in ForcedMatrix freecam mode. Nicolás Uriel Navall 2025-12-04 20:55:20 -03:00
  • df5a1542ba Added extra checks regarding HDRP rendering on ForcedMatrix freecam method. Nicolás Uriel Navall 2025-12-03 19:57:22 -03:00
  • 27851a88ea Added Unity Input System support (#116) Nicolás Uriel Navall 2025-11-29 20:08:28 -03:00
  • 45e7231053 Added an ExplorerCore log call warning when trying to play a path with fewer than 3 nodes. new-input-system-support Nicolás Uriel Navall 2025-11-29 20:01:11 -03:00
  • ef2314d318 Added slower camera rotation based on fov. Nicolás Uriel Navall 2025-11-29 19:55:36 -03:00
  • 4a442e2bbc Added more controller hotkeys, Nicolás Uriel Navall 2025-11-29 19:47:45 -03:00
  • 887af608db Fixed freecam default mode on forced, and hid the controller dropdown on the freecam panel when the game uses the legacy input system. Nicolás Uriel Navall 2025-11-29 11:06:29 -03:00
  • 601fa0db39 Update README.md Nicolás Uriel Navall 2025-11-25 22:31:26 -03:00
  • 2ea1322228 Fixed dpad on some versions of the engine/library. Also refactored the gamepad input code on FreeCamBehaviour::ProcessInput(), inverted dpad up and down functionalities, modified the fov change speed, added a minimum value for the fov, and added a reset tilt button to the gamepad. Nicolás Uriel Navall 2025-11-25 20:15:40 -03:00
  • f11c76894c Fixed runtime warnings and added gamepad controls to the readme. Also made changing the FOV faster. Nicolás Uriel Navall 2025-11-25 09:08:43 -03:00
  • 06cb73ad27 Made the gamepad interceptor class compatible with the INewInputSystem by reusing its patch functions for the gamepad buttons. Also did some cleaning regarding key normalization. Nicolás Uriel Navall 2025-11-24 16:17:09 -03:00
  • 62c2409543 Fixed some logging stuff, and added a dropdown on the freecam panel to select the controller that you want to use to control the freecam. Also refactored the freecam panel a bit UI wise. Nicolás Uriel Navall 2025-11-24 12:36:00 -03:00
  • a610b86dad Added a class to handle gamepad input to use with the freecam. Nicolás Uriel Navall 2025-11-24 10:46:33 -03:00
  • 48043082c4 Fixed builds for other .net versions. Nicolás Uriel Navall 2025-11-22 10:12:32 -03:00
  • 12616e4e3f Deleted unnecessary prefix calls, typed most "var" variables, added support for wasReleasedThisFrame, used GetButtonWasPressed on IInputManager::GetKeyUp, refactored GetMouseButton to use the cached buttons, and split the postfix functions into multiple ones. Nicolás Uriel Navall 2025-11-01 21:37:25 -03:00
  • e8ee4c5ef7 Added support for new input system. First implementation. Nicolás Uriel Navall 2025-11-01 20:16:58 -03:00
  • 5c556d99c5 Upgraded CUE version. Nicolás Uriel Navall 2025-10-18 17:32:15 -03:00
  • 91e5bcb38c Added gameobject target support for automatic disabling on freecam, and made the lookup gameobject more robust. Also improved error messages around it. Nicolás Uriel Navall 2025-10-18 17:31:28 -03:00
  • a08a299a8f Reordered FreeCameraType, made ForcedMatrix the default one, and renamed Advanced_Freecam_Selection setting to Freecam_Camera_Target_Selection. Nicolás Uriel Navall 2025-10-18 15:28:51 -03:00
  • 32bf1a6246 Update UniverseLib Nicolás Uriel Navall 2025-10-04 11:40:21 -03:00
  • e3584654a6 Added advance setting to select target camera (#108) Nicolás Uriel Navall 2025-06-20 18:33:11 -03:00
  • 8c2c06aff4 Replaced Array.IndexOf by a manual iteration because it wasn't working for some reason. Also polished some vertical spaces. feat/select-target-cam originalnicodr 2025-06-20 18:08:15 -03:00
  • 676f412a60 Refactor build guards by using reflection to cover all builds. originalnicodr 2025-06-20 17:21:13 -03:00
  • 7785f9c51a Added missing config values type changes. originalnicodr 2025-06-20 15:41:57 -03:00
  • a9f89a0341 Refactored Preferred_Target_Camera into a path to the cam object to make it more robust. originalnicodr 2025-06-18 00:59:44 -03:00
  • 98fb915be1 Added settings to optionally render the target camera dropdown and to remember the selected target camera across sessions. Also renamed the CUE camera objects for standardization (and filtering) sake. originalnicodr 2025-06-16 16:42:29 -03:00
  • f0f5d98922 Added a dropdown to select the camera you want to target. Also improved rendering tweaks error handling. originalnicodr 2025-06-16 12:48:34 -03:00
  • 388c9fbc29 Added a new field on the freecam panel to add components to disable when enabling the freecam. originalnicodr 2025-03-02 14:51:51 -03:00
  • 2f35b9d2c7 Made the slow-down hotkey tilt the camera 90 degrees instead, to tilt vertically in games that don't allow vertical ARs. originalnicodr 2025-03-01 10:58:05 -03:00
  • b82cc62186 Destroy cinemachine in Cloned Freecam mode as we won't be enabling it back again since the cam will get destroyed anyway, given that in some games the cinemachine cam would still bother us even if it's disabled. originalnicodr 2025-02-26 00:45:15 -03:00
  • 9429b84cfa Made lights in the lights manager panel and effects in the postprocessing effects panel prioritize focusing on already opened inspector tabs when trying to inspect the corresponding object. originalnicodr 2025-02-23 22:56:09 -03:00
  • 2719c69753 Added new safeguards when adding and removing event handlers to the rendering pipeline. Also changed the "reset camera on new freecam sessions" option default value to true, as its more intuitive. originalnicodr 2025-02-23 20:27:50 -03:00
  • 9144f89e32 Add Adjust ArrowSize (#101) Yuki.kaco 2025-02-08 06:39:21 +08:00
  • 3bc1268444 Updated GitHub action upload-artifact from v3 to v4 originalnicodr 2025-02-02 18:48:04 -03:00
  • 4c100daf83 Fixed bug when disabling orthographic property on freecam originalnicodr 2025-02-02 18:42:30 -03:00
  • e7d591176e Fixed poses not being saved correctly for some .NET versions. originalnicodr 2025-01-20 13:21:09 -03:00
  • ca46607c49 Automatically update the default freecam every time a new freecam type is selected. originalnicodr 2025-01-20 11:51:50 -03:00
  • 7fb67b4e28 Added steps on the freecam enabling to enable/disable the orthographic property, as I believe it doesn't make sense to freecam while that is enabled originalnicodr 2025-01-20 11:21:03 -03:00
  • c0f42ad983 Enhanced the camera selection logic on the world mouse inspector. Also fixed the camera coordinates not being displayed properly. originalnicodr 2025-01-20 10:56:35 -03:00
  • 6111c1743b Avoid processing freecam input movement when there is a focused input field. originalnicodr 2024-12-15 21:13:20 -03:00
  • b03d81052b Update README.md 1.3.0 originalnicodr 2024-11-30 14:28:19 -03:00
  • 173eeb993a Increased version number. originalnicodr 2024-11-30 13:15:09 -03:00
  • 07971489c4 Added checks to avoid the look-at feature from getting in the way of the connector commands. originalnicodr 2024-11-30 12:57:02 -03:00
  • 2604dd8286 Added look at feature in the freecam panel. originalnicodr 2024-11-30 12:41:37 -03:00
  • ca81bcc5dc Fixed loading cam path relative to the camera with a different rotation. originalnicodr 2024-11-30 11:37:27 -03:00
  • b95178775c Fix get value from property with reflection. originalnicodr 2024-11-30 09:47:05 -03:00
  • 3928cdc4fe fix: save default lod bias Scoolnik 2024-11-14 23:54:50 +05:00
  • 81d15270fe Fixed mod UI scaling on wide ARs (won't work well on tall ARs). originalnicodr 2024-11-29 09:35:25 -03:00
  • 2b557a8c23 Fixed standalone build originalnicodr 2024-11-26 20:50:43 -03:00
  • 462201534d Added option to reset the freecam transform between freecam sessions. originalnicodr 2024-11-26 20:44:17 -03:00
  • f3b154658c Added a button in the game object inspector panel to move the object to the camera position (and rotation). Also minor UI adjustment on the CamPaths panel. originalnicodr 2024-11-25 19:18:37 -03:00
  • 7ab907d7b0 Added camera path serialization, and changed extension of saved poses. originalnicodr 2024-11-25 18:38:55 -03:00
  • 736ebdfa1b Added new freecam methods, one for cloning the gameplay camera and another one for replacing the worldToCameraMatrix of the gameplay camera. originalnicodr 2024-11-23 11:52:00 -03:00
  • c9aa93a6a4 Add FlattenHierarchy to find special case of singletons (#90) Noah Pilarski 2024-10-08 19:46:28 -04:00
  • 78bf2fc634 Add support to 32bit igcsdof. (#91) Sebastián A. 2024-10-05 12:56:40 -03:00
  • 6c493aaf7d Moved the bone object inspect button to the right and put the bone name on a label so it could resize correctly. originalnicodr 2024-08-08 18:26:33 -03:00
  • b6d459b664 Search AnimatorCell-associated meshes again when refreshing the animator's list. Refreshes the bone panel with the new meshes. originalnicodr 2024-08-07 19:39:02 -03:00
  • 7a580d12ed Update individual cell mesh togglers if the global toggler is interacted with. originalnicodr 2024-08-04 21:33:05 -03:00
  • 8f2ec19660 Refactored the animator player toggler into a play/pause button for better UI/UX. Also did some minor campaths panel UI improvements. originalnicodr 2024-08-04 21:14:44 -03:00
  • f855f6d430 Added search function in the bones panel. originalnicodr 2024-07-28 21:25:13 -03:00
  • a6446c50e4 Added a helper method to copy cached transform data into a transform and fixed a bug when looking for bones for the bones panel. originalnicodr 2024-07-28 20:31:37 -03:00
  • f3b48bf069 Added serialization support for poses, which allows you to save and load custom poses. originalnicodr 2024-07-28 19:10:40 -03:00
  • 396e653495 Refactored BoneCell to get rid of a legacy member. Also added TODO on BonesPanel. originalnicodr 2024-07-27 14:52:10 -03:00
  • 68c482df22 Added a label next to the expand/collapse button and increased the minimum height of the bones panel. originalnicodr 2024-07-27 14:40:43 -03:00
  • a868cc74ac Refactored bone panel to mimic a hierarchical-like structure, so the main bones are displayed first, and you can get more granular control by expanding their children. originalnicodr 2024-07-27 13:24:52 -03:00
  • 343ccb9474 Used base Exception on UnityIGCSConnector despite good practices to increase game compatibility. originalnicodr 2024-07-27 13:15:34 -03:00
  • 48fec535fd When writing down a bigger timescale than the maximum move the slider to the right. 1.2.0 originalnicodr 2024-07-21 18:44:13 -03:00
  • 5e9abd33b4 Added setting to toggle menu UI autoscaling off, and allow the timescale input field to accept values above the slider maximum. originalnicodr 2024-07-18 09:41:49 -03:00
  • 6ebf19dfa0 Update README.md originalnicodr 2024-07-18 08:57:44 -03:00
  • cc34a50e21 Revert "Add controller support (#76)" originalnicodr 2024-07-18 08:57:22 -03:00
  • 1664294113 Update README.md controller-support originalnicodr 2024-07-18 08:51:51 -03:00
  • 954b6f4f1c Updated readme originalnicodr 2024-06-30 16:55:05 -03:00
  • b785f76ba3 Add controller support (#76) Nicolás Uriel Navall 2024-06-30 15:51:58 -03:00
  • 2b493d8ec0 Added comment about patches on IInputManager originalnicodr 2024-06-30 15:49:33 -03:00
  • 1d59cd39ce Improved build system by wrapping the SharpDX libs inside the CUE .dll and took the whole Joystick class outside into its own file. originalnicodr 2024-06-30 13:02:27 -03:00
  • edc188cf68 Added gizmos (Mono compatibility only for now). gizmos originalnicodr 2024-06-23 17:17:30 -03:00
  • d2d22de66c Fixed enabled in BonesPanel, refactored SetMeshesEnabled to not use reflection and to disable meshes consistently with the BonesManager. originalnicodr 2024-06-20 18:52:25 -03:00
  • af2ad057fb Added mesh togglers for each bone, added non-bone meshes to the BoneManager, captured multiple skinnedMeshRenderers, and restored the mesh scale when enabling the animator again. originalnicodr 2024-06-20 18:30:31 -03:00
  • ca726e0ae7 Added mesh toggle to the animator panel, and reworked the panel UI. originalnicodr 2024-06-20 00:01:29 -03:00
  • a02460be33 Added buttons to restore individual bones in the BonesManager. originalnicodr 2024-06-19 18:42:46 -03:00
  • 30b9e6e387 Increased CUE version. originalnicodr 2024-06-18 21:36:16 -03:00
  • 58f477ed0d Adjusted space between Animator cells. originalnicodr 2024-06-18 21:35:06 -03:00
  • fd672615be Added animation sliders to more precisely choose the animation frame in wich you want to set up a character. originalnicodr 2024-06-18 21:26:18 -03:00
  • f8886700d9 Initialized slider increments with values that make more sense for each one. originalnicodr 2024-06-18 19:49:26 -03:00
  • dae6930b43 Turn off the animator toggle on the bones manager when modifying one of the sliders or input fields. originalnicodr 2024-06-18 18:42:57 -03:00
  • d9ebe5819c Added a "bones panel" in the animator to access and control the bones of a character. originalnicodr 2024-06-18 09:41:07 -03:00
  • 171ee3f0d8 Append new animations instead of discarding the previous ones when refreshing the animators. originalnicodr 2024-06-12 19:00:19 -03:00
  • 448ab66f5b Merge branch 'master' of github.com:originalnicodr/UnityExplorer originalnicodr 2024-06-12 18:35:46 -03:00
  • b090f68732 Properly disable CinemachineBrain on freecam on IL2CPP games. originalnicodr 2024-06-12 18:35:39 -03:00
  • 13dcef668f IGCSDOF: Go back to the original position after an EndSession. (#74) Sebastián A 2024-05-19 22:14:50 -04:00
  • 1d5a7b8885 Fixed icon extension. 1.1.0 originalnicodr 2024-05-08 01:02:37 -03:00
  • 54f20fde95 Made the rest of the panels initialize correctly if UnityIGCSConnector failed to initialize, updated the readme with IGCDOF info, resized icon, Increased version number originalnicodr 2024-05-08 01:01:30 -03:00
  • 66773b300f Improved post-processing logging messages and improved compatibility with Hellpoint and potentially more games. originalnicodr 2024-05-05 23:36:21 -03:00
  • 271261307d actions: Update dotnet.yml (#73) Sebastián A 2024-05-05 19:27:18 -04:00
  • f557d3de88 IGCS Support for CUE (#72) Sebastián A 2024-05-04 19:05:12 -04:00
  • e6df5f9c7b Updated logo, added a trailer, and expanded a section in the readme. 1.0.0 originalnicodr 2024-04-04 00:04:34 -03:00