ricardoofnl
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10dddab97e
|
[saco] Implement/match FUNC_10016370, the bullet sync handler; per-component float assignments keep the direct displacements a VECTOR copy would hide behind a lea
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2026-09-05 10:07:58 +07:00 |
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ricardoofnl
|
8d8b9e33d4
|
[saco] Implement/match FUNC_10014C40, the 3D position resync; the lerp factor is a mutable global so it lands in st(1) instead of an fmul operand
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2026-09-05 10:07:57 +07:00 |
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ricardoofnl
|
ef8d3e3354
|
[saco] Implement/match FUNC_10014E60; writing the snap tail at both exits lets the merge hoist the field_17C load above the IsAdded branch
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2026-09-05 10:07:57 +07:00 |
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ricardoofnl
|
8b78747e06
|
[saco] Match FUNC_10014380 and FUNC_10014390; both are class-body getters whose COMDATs need an in-TU caller
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2026-09-05 10:07:57 +07:00 |
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ricardoofnl
|
99dda3ded5
|
[saco] Implement/match CChatWindow::FUNC_10067940; the entry walk needs its own index bumped ahead of the rect advance, and the strlen guards are bare temps rather than a named length
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2026-09-05 10:03:36 +07:00 |
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ricardoofnl
|
c735f2f750
|
[saco] Implement/match ScrUnkAE, ScrUnkAF, ScrUnkB2, ScrUnkA0, ScrUnk39, ScrUnk7E and ScrUnk7F; the actor lookup lands in ecx because it is the this of a thiscall, not an allocator choice
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2026-09-05 09:58:02 +07:00 |
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ricardoofnl
|
1d0b3fac63
|
[saco] Implement/match ScrUnkA1; it forwards the two bytes straight to CVehiclePool::FUNC_1001EB30
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2026-09-05 09:43:46 +07:00 |
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ricardoofnl
|
39edc13d51
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[saco] Match ScrUnk30 and CDownloadList::FUNC_10017D10; the guarded three-field update is an inline member, so the handler and its out-of-line COMDAT fall together
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2026-09-05 09:43:46 +07:00 |
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ricardoofnl
|
1df2731742
|
[saco] Match SendDeath and SetInteriorId; the killer id is a WORD out-param whose copy widens to a dword
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2026-09-05 09:39:37 +07:00 |
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ricardoofnl
|
3a04674340
|
[saco] Match FUNC_10004120; the counter is a free function whose loop index and bound are both locals declared ahead of the early return
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2026-09-05 09:39:37 +07:00 |
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ricardoofnl
|
8163d2e5ee
|
[saco] Match FUNC_10003FC0, the in-vehicle boundary check; the id is tested against INVALID_VEHICLE_ID before the range
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2026-09-05 09:39:37 +07:00 |
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ricardoofnl
|
5baa271d74
|
[saco] Match FUNC_10004280; GetAt is called twice and the pool bound check folds into GetSlotState
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2026-09-05 09:39:37 +07:00 |
|
ricardoofnl
|
2cf8455402
|
[saco] Correct the SCRIPT_COMMAND ids in FUNC_100AD3E0 and FUNC_100AE1E0; the id is a masked relocation, so the byte diff cannot see a wrong command
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2026-09-05 09:33:55 +07:00 |
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ricardoofnl
|
558298089e
|
[saco] Match RequestSpawn, FUNC_10003F50 and FUNC_100041C0; the spectate reset is an else if, and a plain second if costs the jmp to the tail
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2026-09-05 09:24:47 +07:00 |
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ricardoofnl
|
3c8eb15683
|
[saco] Match five more CLocalPlayer members; SPAWN_INFO sits at +0x14F and the resend test duplicates its update arm rather than merging the conditions
|
2026-09-05 09:24:47 +07:00 |
|
ricardoofnl
|
e18f766850
|
[saco] Match five more CLocalPlayer members; the sync interval globals at 0x100FE0A8/0x100FE0AC default to 30
|
2026-09-05 09:24:47 +07:00 |
|
ricardoofnl
|
375a1b3aa3
|
[saco] Match four small CLocalPlayer members; the 1000 fallback has to be the trailing else, and the three key words are read through field_0
|
2026-09-05 09:24:47 +07:00 |
|
ricardoofnl
|
f4d31db33e
|
[saco] Correct CGame::CreateWeaponPickup to inline the model wait; calling IsModelLoaded and friends out of line was wrong, the only delta left is MSVC rotating the wait loop where retail leaves it top tested
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2026-09-05 09:24:47 +07:00 |
|
ricardoofnl
|
2f9da6d14b
|
[saco] Implement/match ScrUnk7C, ScrUnk58, ScrUnk41, ScrUnkA9 and ScrUnk7A; CLocalPlayer::sub_100030F0 takes a byte, so the caller pushes the slot dword with no movzx
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2026-09-05 09:24:47 +07:00 |
|
ricardoofnl
|
be7d816e20
|
[saco] Implement/match ScrUnk62, ScrUnk11, ScrUnk93 and ScrUnk10; caching m_pGameAudio in a local is what loads this before the argument pushes
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2026-09-05 09:24:47 +07:00 |
|
ricardoofnl
|
85d533a5af
|
[saco] Match CRemotePlayer::FUNC_10017C80; the dead out-of-line COMDAT comes back once ScrUnk50 calls the inline setter instead of assigning field_4 directly
|
2026-09-05 09:24:47 +07:00 |
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ricardoofnl
|
efad9a4425
|
[saco] Implement/match ScrUnk52; the wire bool picks between InterpolatePosition and InterpolateLookAt, and both endpoints are VECTORs passed by pointer
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2026-09-05 09:24:47 +07:00 |
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ricardoofnl
|
4ea69b96c0
|
[saco] Implement/match CPlayerPed::FUNC_100AD440; the armed-weapon compare stays byte wide, and this one really does use destroy_object_with_fade
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2026-09-05 09:12:31 +07:00 |
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ricardoofnl
|
457fb47ee6
|
[saco] Implement/match CPlayerPed::FUNC_100AEEE0; the bone constant owns the lowest slot, so it is the last of the three locals declared
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2026-09-05 09:12:31 +07:00 |
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ricardoofnl
|
066b30a8b2
|
[saco] Implement/match CPlayerPed::FUNC_100AF220; the three contiguous ascending float slots are one VECTOR, not three locals
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2026-09-05 09:12:31 +07:00 |
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ricardoofnl
|
7f80a565e2
|
[saco] Implement/match CPlayerPed::FUNC_100AE790; the no-task branch tails into FUNC_100AE6A0 with this still in ecx
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2026-09-05 09:12:31 +07:00 |
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ricardoofnl
|
69cf2dfb20
|
[saco] Implement/match CPlayerPed::FUNC_100AF1F0; the ped local is stored before its own test, then the tail call reloads this
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2026-09-05 09:12:31 +07:00 |
|
ricardoofnl
|
b61d2ca7cc
|
[saco] Implement/match CPlayerPed::FUNC_100AE530; the inherited renderware getter needs no ecx reload, this is still live
|
2026-09-05 09:12:31 +07:00 |
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ricardoofnl
|
48dfa28b5d
|
[saco] Implement/match CPlayerPed::FUNC_100AD9E0; the same lookup as FUNC_100AD9C0 against the ped-type field
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2026-09-05 09:12:31 +07:00 |
|
ricardoofnl
|
984369a2a6
|
[saco] Implement/match CPlayerPed::FUNC_100AD9C0; the model index widens through movzx for the __cdecl stat lookup
|
2026-09-05 09:12:31 +07:00 |
|
ricardoofnl
|
4aea04637b
|
Define dword_1026EB98 in main.cpp; net/netrpc.cpp declares it extern and nothing provided it
|
2026-09-05 09:10:01 +07:00 |
|
ricardoofnl
|
a1748ca81f
|
[saco] Implement/match UnkAB; the trailing GetAt only survives DCE when its result gates a return
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2026-09-05 09:07:34 +07:00 |
|
ricardoofnl
|
4279b751fb
|
Drop the duplicate CPlayerPed::FUNC_100ACEF0 declaration two lanes each added
|
2026-09-05 08:49:41 +07:00 |
|
ricardoofnl
|
313c7ee291
|
[saco] Implement/match ScrUnk29; it is PlayAudioStream on the object at 0x1026EB8C, and the position is a VECTOR with the radius slotted below it
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2026-09-05 08:45:38 +07:00 |
|
ricardoofnl
|
03b2f5b5a5
|
[saco] Implement/match FUNC_10015460; the turn-speed clamp is gated by an initialised global and _gap16C is the synced quaternion
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2026-09-05 08:45:38 +07:00 |
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ricardoofnl
|
5f492d0791
|
[saco] Implement/match FUNC_10015760, the aim sync handler; repeating the sync load per destination keeps the copies in GPRs instead of fld/fst
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2026-09-05 08:45:38 +07:00 |
|
ricardoofnl
|
8be02a792c
|
[saco] Implement/match FUNC_10017130; the failure path sits after the nested success block and the widened callee params force both movzx
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2026-09-05 08:45:38 +07:00 |
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ricardoofnl
|
b87030da7a
|
[saco] Implement/match FUNC_10015650; writing the abs difference as >= keeps the subtract order and the test ah, 1 form
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2026-09-05 08:45:38 +07:00 |
|
ricardoofnl
|
809df262a3
|
[saco] Implement/match FUNC_10017340, the driver sync store; the state change is written out longhand, not through FUNC_100165B0
|
2026-09-05 08:45:38 +07:00 |
|
ricardoofnl
|
998f68c583
|
[saco] Implement/match FUNC_10017440, the passenger sync store; the vehicle cache is an inlined CVehiclePool::GetAt
|
2026-09-05 08:45:38 +07:00 |
|
ricardoofnl
|
e10d48a9e9
|
[saco] Implement/match FUNC_10017260, the on-foot sync store; the sign-bit mask on the anim field is what emits jns
|
2026-09-05 08:45:38 +07:00 |
|
ricardoofnl
|
486b730168
|
[saco] Implement/match FUNC_10014FF0; it slerps the ped 75% onto the synced quaternion and reheads it
|
2026-09-05 08:45:38 +07:00 |
|
ricardoofnl
|
0d9aedf631
|
[saco] Implement/match FUNC_100148F0; it drops the ped where it stands and clears the cached vehicle
|
2026-09-05 08:45:38 +07:00 |
|
ricardoofnl
|
4c4329f013
|
[saco] Match CPlayerPool::GetPlayerName; folding the range guard into the pointer initializer coalesces it onto this
|
2026-09-05 08:45:38 +07:00 |
|
ricardoofnl
|
88f696841e
|
[saco] Implement/match Unk3D; the dialog id widens with movsx, so the local is a signed short
|
2026-09-05 08:45:38 +07:00 |
|
ricardoofnl
|
ac18ccbe0a
|
[saco] Implement/match Unk24; it builds a 3D text label and the flag init lands between rep stosd and stosb
|
2026-09-05 08:45:38 +07:00 |
|
ricardoofnl
|
1ba74d3c0e
|
[saco] Implement/match Unk3B; it sets a chat bubble and caps the text at 0x90 bytes
|
2026-09-05 08:45:38 +07:00 |
|
ricardoofnl
|
479436d28c
|
[saco] Implement/match UpdateScoresPingsIPs; the row count is an unsigned divide and the loop index is a WORD
|
2026-09-05 08:45:38 +07:00 |
|
ricardoofnl
|
791edd231d
|
[saco] Implement/match Unk22; MSVC parks the 2-byte locals below the 4-byte ones under the BitStream
|
2026-09-05 08:45:38 +07:00 |
|
ricardoofnl
|
dcf5887c29
|
[saco] Implement/match EditObject; the WORD init widens to a dword store over the dead padding
|
2026-09-05 08:45:38 +07:00 |
|