Commit Graph

5135 Commits

Author SHA1 Message Date
MrXEnginner 913c8e63af Update README.MD 2025-07-12 20:21:59 -03:00
MrXEnginner 14cad58eeb Update README.MD 2025-07-12 20:20:44 -03:00
MrXEnginner 4fb6af0666 [android] Implement SDL2 in Launcher 2025-07-12 19:42:29 -03:00
MrXEnginner b12a085a2f [android] Minimal Refactor 2025-07-12 19:10:54 -03:00
MrXEnginner 09eb2058bb [CI] Implement workflow for Android 2025-07-12 18:44:28 -03:00
MrXEnginner adfab0a816 [android] Launch Android Port and add the starter app 2025-07-12 18:27:32 -03:00
MrXEnginner 8ad0040ecc [CI] Windows-2019 > windows-latest 2025-07-12 17:32:35 -03:00
MrXEnginner 3af3e48ca3 [ci] Update workflows 2025-07-12 17:26:21 -03:00
MrXEnginner 592762d1d7 Update README 2025-07-12 17:21:51 -03:00
MrXEnginner e3ef6241e2 Update README.md 2025-07-12 17:18:23 -03:00
vrockwave f96937a73e fixes 2025-06-30 02:56:33 -07:00
withmorten d7dd1354d2 add premake vs2022 cmd, update premake 2021-09-24 01:37:15 +02:00
Sergeanur 9e6795a09e Rename STREAMED_SOUND_MISSION_COMPLETED4 2021-09-22 19:51:40 +03:00
Sergeanur 0b6101fef7 Remove loop control for channels
# Conflicts:
#	src/audio/oal/channel.cpp
2021-09-21 14:41:54 +03:00
Sergeanur 85a39ccee7 SetChannelLoopCount is not on PS2
# Conflicts:
#	src/audio/AudioManager.cpp
2021-09-21 14:41:03 +03:00
Sergeanur 39eb332c12 Move MSS crash fix to 3D sounds only 2021-09-21 10:56:52 +03:00
Sergeanur 7534b0b854 Make OAL channels able to switch between 2D and 3D 2021-09-21 10:55:29 +03:00
Sergeanur 77c8a49ead Small fix 2021-09-21 10:55:23 +03:00
Sergeanur ccdb36d789 Audio: hack to fix camera sound in Martha's Mug Shot 2021-09-21 08:43:41 +03:00
Sergeanur 6f553a154b Fix MSS crash 2021-09-21 08:40:08 +03:00
Sergeanur 2e580cf9b7 PS2 mission audio 2021-09-20 19:26:05 +03:00
Sergeanur a7b92ebede Fix corruption at the end of WAV playback 2021-09-20 15:13:39 +03:00
Sergeanur 89390a85c3 Rename mission audio in enum 2021-09-20 15:05:59 +03:00
Sergeanur bf1fa96b38 Music: PS2 surround pan argument 2021-09-19 14:13:28 +03:00
Sergeanur 0e2e1473ce Music: add assumed code for empty functions 2021-09-19 13:27:06 +03:00
Sergeanur 98507ec1e1 Music: PS2 retune time 2021-09-19 13:19:30 +03:00
Sergeanur bf9ab8abcf Music: use enum 2021-09-19 10:46:20 +03:00
Sergeanur 814739d443 OpenAL: Fix sounds resetting on stop 2021-09-18 19:14:07 +03:00
Sergeanur c8ee6f122b Music: one forgotten PS2 thing 2021-09-18 16:43:06 +03:00
Sergeanur 1a65c6692d Use tTrack in sampman 2021-09-18 14:26:22 +03:00
Sergeanur f37ab2fa53 Music: more PS2 changes 2021-09-18 14:11:50 +03:00
Sergeanur 1b64b974d3 Music: bugfix 2021-09-18 13:27:22 +03:00
Sergeanur 585a47e4b3 Music: some PS2 code 2021-09-18 13:04:52 +03:00
Sergeanur 245d6cf43a MusicManager refactoring and fixes 2021-09-18 10:27:41 +03:00
withmorten 0d9c0aca0c fix Vanilla and codewarrior build 2021-09-09 17:32:48 +02:00
aap 6fbea86ba6 cdstream: add EE implementation, make header c compatible 2021-09-09 16:08:50 +02:00
Sergeanur ca9befea9e Fix ComputePan crash 2021-09-09 10:59:05 +03:00
Sergeanur 4b5a5d3fad Fixes from master 2021-09-09 10:38:31 +03:00
aap 68c5795d65 ps2 changes for renderer, rw, misc 2021-09-08 19:15:23 +02:00
aap b3b9db7ed6 ps2 control fixes 2021-09-08 12:15:21 +02:00
aap 2ca1c217a3 ps2 collision fixes 2021-09-08 11:36:52 +02:00
aap 22603d5aa4 ps2 audio defines 2021-09-08 11:31:25 +02:00
aap ea34723c4e ps2 CPad; wrapped lots of things in GTA_PC_CONTROLS 2021-09-07 16:46:31 +02:00
aap 9076bede61 ps2-ified math 2021-09-07 15:10:01 +02:00
aap c01afa98c3 #pragma once -> include guards, add empty lines at end; thanks ee-gcc 2021-09-07 12:50:43 +02:00
aap 724645af20 Merge branch 'miami' of https://git.jacksmininetwork.co.uk/re/re3 into miami 2021-09-07 12:36:01 +02:00
aap 0e800ef965 ps2 related changes and fixes 2021-09-07 12:29:50 +02:00
Sergeanur d3d0e43414 Prevent possible tempStereoBuffer overflow 2021-09-06 17:43:52 +03:00
Sergeanur a16fcd8d6a Fixes from master 2021-09-02 19:22:50 +03:00
Sergeanur a04a84e00b Audio: small refactoring 2021-09-02 18:50:46 +03:00