aklerza
ed6c611ef6
fix missing "Lists.h" include ( #41 )
...
in function FindClosestCarSectorList it uses CPtrList but it is not defined.
2026-09-01 02:07:55 -03:00
Stevens
1e41b490b7
Update Nintendo Switch Support + CI Workflow ( #39 )
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* Update CMakeLists.txt
* Update build-switch.yml
* Update README by removing badges
Removed build status and Discord badge from README.
2026-09-01 02:07:34 -03:00
Erasmo Bellumat
be436f68f1
Make LICENSE.md valid on its own terms: fill the copyright, point at a real branch ( #38 )
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* Fill in the copyright line the licence shipped with
* Point the record at a branch that exists
2026-08-14 04:17:28 -03:00
Erasmo Bellumat
3e2aec9d9e
Proposal: license this repository under MIT-PoU (MIT + proof-of-usage) ( #37 )
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* Offer MIT-PoU as this repository's licence
* Start the usage register the licence names
* Say in the README what the licence now is, and why MIT fits the old note
2026-08-13 20:18:31 -03:00
Erasmo Bellumat
a44e65461f
Implementation: Add Portuguese to MORE_LANGUAGES ( #36 )
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Brazilian Portuguese has one of the larger GTA communities and a long-standing
fan translation, but no way to select it: the language menu stops at Spanish and
Text.cpp has no filename for it, so a translated GXT can only be used by
overwriting AMERICAN.GXT and losing English.
This is the same shape as the Polish, Russian and Japanese entries already there
- enum value, PORTUGUESE.GXT in both lookups, menu action and row. No font set
is needed: Portuguese is Latin-1 and the existing EFIGS set already covers its
accented characters, so the default branch in InitialiseChangedLanguageSettings
handles it.
No game data is added. The player supplies PORTUGUESE.GXT themselves, exactly as
with every other language.
FEL_POR is not a key in the stock GXT, so the entry shows its key name until a
translation provides the string - the same situation as the other MORE_LANGUAGES
entries, and it is selectable either way.
2026-08-13 19:58:36 -03:00
Achilleas117
b3827c19b5
Fix the audio entity for car engine start sound ( #24 )
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Like in Vanilla III/VC PC Versions. Very pity for the RE Team that didn't fixed the bug.
2026-07-26 11:00:28 -03:00
Achilleas117
b9eeb33efc
Fixed Shotgun Reloading Ammo Sound ( #20 )
2026-07-12 08:25:12 -03:00
Fahad Shaikh
bf2b8fa7f2
Fix: Fix FEA FM9 missing in MP3 player ( #19 )
2026-06-30 23:35:24 -03:00
Rishab Saini
5d11b07e4a
fix: Fix incompatible types in assignment of ‘uint8*’ {aka ‘unsigned char*’} to ‘uint8 in glfw.cpp
2026-06-29 01:14:30 -03:00
mrxreverse@gmail.com
f0cd06402c
[vendor] update librw compiler for Android
2026-01-17 04:03:39 -03:00
mrxreverse@gmail.com
60620ac8bb
[android] Refactor source code port for Android
2026-01-17 03:51:55 -03:00
MrXEnginner
7ca74c16da
[vendor] Implement libs OpenAL Android; ABI: armeabi-v7a and arm64-v8a
2025-07-14 03:08:19 -03:00
MrXEnginner
c419c11173
Update README.MD
2025-07-14 02:41:24 -03:00
MrXEnginner
de7c1fddd7
[vendor] librw version temp
2025-07-13 02:32:18 -03:00
MrXEnginner
309c09ec8c
[android] Remove archives build Android....
2025-07-12 23:30:37 -03:00
MrXEnginner
b143bbdd50
[android] update .gitignore pt2
2025-07-12 23:29:48 -03:00
MrXEnginner
2375ebdc47
[android] Update .gitignore
2025-07-12 23:25:05 -03:00
MrXEnginner
00f3e09492
[vendor] Add libmpg123 for Android
2025-07-12 21:48:18 -03:00
MrXEnginner
4857daef30
[vendor] Implement SDL2 and Android libs
2025-07-12 21:04:14 -03:00
MrXEnginner
0c9f8136ef
Update README.MD
2025-07-12 20:33:53 -03:00
MrXEnginner
913c8e63af
Update README.MD
2025-07-12 20:21:59 -03:00
MrXEnginner
14cad58eeb
Update README.MD
2025-07-12 20:20:44 -03:00
MrXEnginner
4fb6af0666
[android] Implement SDL2 in Launcher
2025-07-12 19:42:29 -03:00
MrXEnginner
b12a085a2f
[android] Minimal Refactor
2025-07-12 19:10:54 -03:00
MrXEnginner
09eb2058bb
[CI] Implement workflow for Android
2025-07-12 18:44:28 -03:00
MrXEnginner
adfab0a816
[android] Launch Android Port and add the starter app
2025-07-12 18:27:32 -03:00
MrXEnginner
8ad0040ecc
[CI] Windows-2019 > windows-latest
2025-07-12 17:32:35 -03:00
MrXEnginner
3af3e48ca3
[ci] Update workflows
2025-07-12 17:26:21 -03:00
MrXEnginner
592762d1d7
Update README
2025-07-12 17:21:51 -03:00
MrXEnginner
e3ef6241e2
Update README.md
2025-07-12 17:18:23 -03:00
vrockwave
f96937a73e
fixes
2025-06-30 02:56:33 -07:00
withmorten
d7dd1354d2
add premake vs2022 cmd, update premake
2021-09-24 01:37:15 +02:00
Sergeanur
9e6795a09e
Rename STREAMED_SOUND_MISSION_COMPLETED4
2021-09-22 19:51:40 +03:00
Sergeanur
0b6101fef7
Remove loop control for channels
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# Conflicts:
# src/audio/oal/channel.cpp
2021-09-21 14:41:54 +03:00
Sergeanur
85a39ccee7
SetChannelLoopCount is not on PS2
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# Conflicts:
# src/audio/AudioManager.cpp
2021-09-21 14:41:03 +03:00
Sergeanur
39eb332c12
Move MSS crash fix to 3D sounds only
2021-09-21 10:56:52 +03:00
Sergeanur
7534b0b854
Make OAL channels able to switch between 2D and 3D
2021-09-21 10:55:29 +03:00
Sergeanur
77c8a49ead
Small fix
2021-09-21 10:55:23 +03:00
Sergeanur
ccdb36d789
Audio: hack to fix camera sound in Martha's Mug Shot
2021-09-21 08:43:41 +03:00
Sergeanur
6f553a154b
Fix MSS crash
2021-09-21 08:40:08 +03:00
Sergeanur
2e580cf9b7
PS2 mission audio
2021-09-20 19:26:05 +03:00
Sergeanur
a7b92ebede
Fix corruption at the end of WAV playback
2021-09-20 15:13:39 +03:00
Sergeanur
89390a85c3
Rename mission audio in enum
2021-09-20 15:05:59 +03:00
Sergeanur
bf1fa96b38
Music: PS2 surround pan argument
2021-09-19 14:13:28 +03:00
Sergeanur
0e2e1473ce
Music: add assumed code for empty functions
2021-09-19 13:27:06 +03:00
Sergeanur
98507ec1e1
Music: PS2 retune time
2021-09-19 13:19:30 +03:00
Sergeanur
bf9ab8abcf
Music: use enum
2021-09-19 10:46:20 +03:00
Sergeanur
814739d443
OpenAL: Fix sounds resetting on stop
2021-09-18 19:14:07 +03:00
Sergeanur
c8ee6f122b
Music: one forgotten PS2 thing
2021-09-18 16:43:06 +03:00
Sergeanur
1a65c6692d
Use tTrack in sampman
2021-09-18 14:26:22 +03:00