Commit Graph

796 Commits

Author SHA1 Message Date
Xonk 4f94ea70a5 same thing as last but done better 2026-01-28 18:44:42 -05:00
Xonk aa4c851694 improve alpha cutout discarding 2026-01-28 18:29:47 -05:00
Xonk c38c1bd3a1 add rain/snow brightness setting. add rain/snow bloomy fog setting 2026-01-28 18:02:41 -05:00
Xonk 947cc66ac1 tweak to last commit 2026-01-25 00:01:28 -05:00
Xonk ff9b1c1b56 add a "phase" for indirect SSS 2026-01-24 23:59:18 -05:00
Xonk e8de4a85c3 Update LICENCE.md 2026-01-21 15:21:26 -05:00
Xonk ac70623f5f fix direct light submenu not existing 2026-01-20 21:16:10 -05:00
Xonk d69cdf0c15 Clean code, improve settings layouts. add handheld light brightness 2026-01-20 20:05:33 -05:00
Xonk be1a39b9ca ensure handheld light falls back to non floodfill if an unlisted light is held 2026-01-19 23:19:13 -05:00
Xonk f87c1d978e (TAA) fix hand blend factor not reducing in movement 2026-01-18 23:01:42 -05:00
Xonk 3990f8f404 add alternate mode for SSRT handheld light shadows to only work in first person view 2026-01-18 22:47:41 -05:00
Xonk a9c234a51e add SSRT shadows for handheld lights. improve sudden position change when sneaking with handheld lights. make handheld light visible range feel more like what its set to. 2026-01-18 22:23:02 -05:00
Xonk dbe64beec9 fix wrong scope when using CUSTOM_SCENE_PARAMETERS.glsl 2026-01-18 00:40:55 -05:00
Xonk 01ed305043 potentially Fix LOD flicker on AMD 2026-01-17 22:27:41 -05:00
Xonk c583ecf469 fix compile error in twilight forest 2026-01-15 17:57:48 -05:00
Xonk 80f4873966 fix compile error when motion blur is enabled 2026-01-15 17:56:34 -05:00
Xonk 6f475e419b fix handheld light being in the wrong hand position in third person 2026-01-14 22:57:21 -05:00
Xonk 6e7324e7f6 improve handheld light in third person, and on hands in firstperson 2026-01-14 22:47:36 -05:00
Xonk 7439a9db4e fix compile error when turning handheld light specular off 2026-01-14 17:40:49 -05:00
Xonk 35f51ea0dc (for reals this time) fix handheld light on mesa AMD 2026-01-14 17:36:16 -05:00
Xonk 472bc02882 fix compile error in aether dimension 2026-01-14 16:52:40 -05:00
Xonk 6545de2efa (5th) potential fix for amd mesa handheld lights 2026-01-14 16:27:37 -05:00
Xonk d30bb83edf (4th) potential fix for amd mesa handheld lights 2026-01-14 16:25:39 -05:00
Xonk dcba7a917c (3rd) potential fix for amd mesa handheld lights 2026-01-14 16:20:04 -05:00
Xonk 40c0eabd69 #2 potential fix for amd mesa handheld lights 2026-01-14 16:17:46 -05:00
Xonk ae860cfb57 potential mesa amd fix for handheld light 2026-01-14 16:14:06 -05:00
Xonk 17d112a6ff fix oopsi doopsi 2026-01-14 15:14:40 -05:00
Xonk cffdfdb938 fix rain on fireGL for reals this time 2026-01-14 15:13:50 -05:00
Xonk 5ece47c95c fix rain being black walls of death on fireGL 2026-01-14 14:39:28 -05:00
Xonk 76e1d09c43 add raindrop testing modes 2026-01-14 14:21:18 -05:00
Xonk 1c1c8a7757 add warning to wip nonfunctional flashlight settings 2026-01-14 01:32:03 -05:00
Xonk d2ecf704d6 quick fix to previous commit 2026-01-14 01:28:05 -05:00
Xonk d307d23868 redo handheld lights and integrate flashlight with new handheld lights 2026-01-14 01:25:11 -05:00
Xonk e0b4d2c5ca further improve menu layouts and en_us.lang file 2026-01-12 19:46:31 -05:00
Xonk 39cdd03f25 add "pixel zoom" debug setting 2026-01-12 19:45:18 -05:00
Xonk 2ee641c6a5 reorganize en_us.lang file 2026-01-12 16:31:43 -05:00
Xonk 435b69d737 use renderStage for worldborder instead of alpha thresholds 2026-01-11 22:46:59 -05:00
Xonk 82c0eadfef fix world border not being animated, remove its distance fade to only work on fixed vertical areas 2026-01-11 22:24:53 -05:00
Xonk 9857cda5dd end vanilla clouds once and for all 2026-01-11 22:02:00 -05:00
Xonk 3ec38a5fcb fix cloud shadows in prev commit 2026-01-11 20:56:11 -05:00
Xonk 1dd4c263d7 fix shadowmap sampling in water VL (from outside water POV) 2026-01-11 20:53:00 -05:00
Xonk cb865d4b6b improve en_us.lang labels/descriptions 2026-01-11 19:23:49 -05:00
Xonk 2a9d389166 make "auto exposure speed" functional 2026-01-11 19:23:03 -05:00
Xonk 3bddf7fc8b replace all occurances of "texture2D" and "texelFetch2D" with "texture" and "texelFetch" 2026-01-11 18:47:29 -05:00
Xonk 079c0f714a fix small oopsie in last commit in block.properties 2026-01-11 18:08:44 -05:00
Xonk 18395aa0b6 fix compile errors on optifine 2026-01-11 18:05:14 -05:00
Xonk a6e830d948 fix compile error from resourcepack sky setting 2026-01-11 16:15:10 -05:00
Xonk 581e30ba95 reorganize direct light submenu 2026-01-11 01:33:14 -05:00
Xonk ba91901ee7 same as last commit 2026-01-08 15:48:14 -05:00
Xonk 3ad1838d0e use correct sampler funtion in voxy programs 2026-01-08 15:43:33 -05:00