Xonk
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363ffc1034
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add CLOUD_ANIMATION_MODE
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2026-06-28 21:23:01 -04:00 |
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Xonk
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209523c309
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add submenu "volumetrics" and "atmospherics". add pale garden atmospherics.
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2026-06-28 21:18:48 -04:00 |
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Xonk
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d6c81182c1
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add fog controls for rainy weather presets. add preset transition rate slider.
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2026-06-27 22:51:47 -04:00 |
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Xonk
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d6ffeda2fc
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make all cloud, fog, and weather related effects transition slowly over time.
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2026-06-27 21:49:26 -04:00 |
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Xonk
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ce4b4be2c0
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fix ambient light not existing
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2026-05-20 00:38:49 -04:00 |
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Xonk
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2dd4a8f692
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fix compile error, the sequel
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2026-05-20 00:37:33 -04:00 |
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Xonk
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56dbfcbf7e
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fix compile error
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2026-05-20 00:34:13 -04:00 |
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Xonk
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47c4f52ba9
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Improve both direct and indirect subsurface scattering. improve edge checks with blur filter on SSAO/shadowmap filtering data
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2026-05-20 00:30:26 -04:00 |
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Xonk
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63a53f7961
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fix AERIAL_PERSPECTIVE_TEST working underwater
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2026-05-07 00:46:30 -04:00 |
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Xonk
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7fe4573f45
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add additional water fog controls, centralize water absorbance into one file
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2026-05-07 00:30:33 -04:00 |
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Xonk
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6ab277bc08
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fix incorrect write for vanillaAO mask from opaque particles
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2026-04-27 17:49:36 -04:00 |
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Xonk
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0d48d1d4f0
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fix compile error
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2026-04-26 23:26:10 -04:00 |
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Xonk
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ac5b6486e9
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improve AO visibility when set to vanilla AO
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2026-04-26 22:08:16 -04:00 |
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Xonk
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d60f410736
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fix vanilla AO ruining alphatesting
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2026-04-26 21:53:05 -04:00 |
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Xonk
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4cd91568b9
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fix wrong format for colortex14 in colorwheel.properties
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2026-04-26 21:09:24 -04:00 |
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Xonk
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439e437fcc
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re-expose the Vanilla_like_water setting
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2026-04-26 20:29:17 -04:00 |
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Xonk
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3b2c6ccf0f
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remove pointless buffer write
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2026-04-21 17:45:38 -04:00 |
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Xonk
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59e3874f63
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modern syntax for spidereyes
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2026-04-21 17:43:25 -04:00 |
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Xonk
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ddad6487e8
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write voxy forward to colortex14 and then into colortex2 (fixes spidereyes from being cleared)
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2026-04-21 17:41:26 -04:00 |
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Xonk
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e0ac23ca78
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make spidereyes alpha check actually work
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2026-04-21 16:16:28 -04:00 |
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Xonk
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3da672559d
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depth check voxy forward rendering in deferred
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2026-04-21 16:04:57 -04:00 |
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Xonk
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73593da778
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undo last commit due to no depth buffers being viable for sampling at the time of this program
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2026-04-21 15:46:18 -04:00 |
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Xonk
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6aa092d989
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add depthcheck to voxy forward rendering to fix incorrectly visible water with some mods
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2026-04-21 14:49:36 -04:00 |
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Xonk
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56107a9983
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forgot to turn off specular debug lol
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2026-04-21 13:53:35 -04:00 |
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Xonk
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99137c8131
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fix unnormalized handPos for handheld light specular
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2026-04-21 00:46:14 -04:00 |
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Xonk
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eed6f2766e
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fix alpha cutout in for spidereye program
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2026-04-21 00:38:57 -04:00 |
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Xonk
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a01e323fda
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add missing overdraw prevention scale part
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2026-04-21 00:38:11 -04:00 |
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Xonk
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a1d4d69290
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add DEFERRED_OPAQUE_PARTICLES debug setting
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2026-04-21 00:36:32 -04:00 |
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Xonk
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2148ed1c7e
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add albedo debug view
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2026-04-21 00:35:59 -04:00 |
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Xonk
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35c4d1d859
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add initial colorwheel support
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2026-04-21 00:34:23 -04:00 |
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Xonk
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0a6902a4e8
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workaround for voxy sky lightmap not reaching 1.0
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2026-04-19 22:52:00 -04:00 |
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Xonk
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0dde0cb8e2
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forgot the important part lols
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2026-04-19 22:45:05 -04:00 |
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Xonk
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bafb94565c
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run gtao through blur filter. make gtao work on LODs
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2026-04-19 22:43:02 -04:00 |
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Xonk
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4b325ea737
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same thing as last but better
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2026-04-19 19:51:37 -04:00 |
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Xonk
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37486aaa9a
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fix handheld light when HQ ambient light is enabled
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2026-04-19 19:48:32 -04:00 |
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Xonk
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da71f747f3
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fix incorrect vanilla AO value for LODs
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2026-04-19 19:29:50 -04:00 |
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Xonk
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815fd7d7ee
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stop rewriting colortex10 in pre-deferred lighting pass
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2026-04-19 18:27:35 -04:00 |
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Xonk
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670550c7ac
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workaround for display entity text alpha
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2026-04-19 17:13:05 -04:00 |
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Xonk
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5a2c3b49d7
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fix greenscreen overriding gridlines and cinematic borders
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2026-04-19 14:57:39 -04:00 |
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Xonk
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7cab950c51
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make greenscreen invert work with infinite distance
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2026-04-19 00:32:29 -04:00 |
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Xonk
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a006877513
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add infinite distance setting for greenscreen
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2026-04-19 00:28:59 -04:00 |
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Xonk
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56bac8faa7
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fix oopsie compile error
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2026-04-19 00:11:04 -04:00 |
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Xonk
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ebdcf56ccd
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readd and improve greenscreen/color key effect
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2026-04-19 00:08:56 -04:00 |
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Xonk
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eceea8c003
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missed a spot
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2026-04-18 20:30:13 -04:00 |
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Xonk
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a4b8809de4
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make overdraw prevention radius shrink as you move quicker (thanks for the idea, James). fix water depthcheck when overdraw prevention was disabled
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2026-04-18 20:10:19 -04:00 |
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Xonk
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60e106f3e6
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add light flickering modes for handheld light
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2026-04-18 17:46:36 -04:00 |
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Xonk
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b832390e75
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(labelling changes) replace "hardcoded" with "built-in", and "none" to "off"
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2026-04-18 16:25:13 -04:00 |
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Xonk
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ed60e7e08b
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unified phase for clouds/fog (improve fog phase)
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2026-04-17 22:15:28 -04:00 |
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Xonk
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60dd56d8d2
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fix using wrong NdotL for direct SS-SSS
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2026-04-04 21:53:12 -04:00 |
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Xonk
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2aad8602d5
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improve screenspace direct SSS for stuff in the opposite direction of the sun
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2026-04-04 21:31:46 -04:00 |
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