Commit Graph

907 Commits

Author SHA1 Message Date
Xonk 363ffc1034 add CLOUD_ANIMATION_MODE 2026-06-28 21:23:01 -04:00
Xonk 209523c309 add submenu "volumetrics" and "atmospherics". add pale garden atmospherics. 2026-06-28 21:18:48 -04:00
Xonk d6c81182c1 add fog controls for rainy weather presets. add preset transition rate slider. 2026-06-27 22:51:47 -04:00
Xonk d6ffeda2fc make all cloud, fog, and weather related effects transition slowly over time. 2026-06-27 21:49:26 -04:00
Xonk ce4b4be2c0 fix ambient light not existing 2026-05-20 00:38:49 -04:00
Xonk 2dd4a8f692 fix compile error, the sequel 2026-05-20 00:37:33 -04:00
Xonk 56dbfcbf7e fix compile error 2026-05-20 00:34:13 -04:00
Xonk 47c4f52ba9 Improve both direct and indirect subsurface scattering. improve edge checks with blur filter on SSAO/shadowmap filtering data 2026-05-20 00:30:26 -04:00
Xonk 63a53f7961 fix AERIAL_PERSPECTIVE_TEST working underwater 2026-05-07 00:46:30 -04:00
Xonk 7fe4573f45 add additional water fog controls, centralize water absorbance into one file 2026-05-07 00:30:33 -04:00
Xonk 6ab277bc08 fix incorrect write for vanillaAO mask from opaque particles 2026-04-27 17:49:36 -04:00
Xonk 0d48d1d4f0 fix compile error 2026-04-26 23:26:10 -04:00
Xonk ac5b6486e9 improve AO visibility when set to vanilla AO 2026-04-26 22:08:16 -04:00
Xonk d60f410736 fix vanilla AO ruining alphatesting 2026-04-26 21:53:05 -04:00
Xonk 4cd91568b9 fix wrong format for colortex14 in colorwheel.properties 2026-04-26 21:09:24 -04:00
Xonk 439e437fcc re-expose the Vanilla_like_water setting 2026-04-26 20:29:17 -04:00
Xonk 3b2c6ccf0f remove pointless buffer write 2026-04-21 17:45:38 -04:00
Xonk 59e3874f63 modern syntax for spidereyes 2026-04-21 17:43:25 -04:00
Xonk ddad6487e8 write voxy forward to colortex14 and then into colortex2 (fixes spidereyes from being cleared) 2026-04-21 17:41:26 -04:00
Xonk e0ac23ca78 make spidereyes alpha check actually work 2026-04-21 16:16:28 -04:00
Xonk 3da672559d depth check voxy forward rendering in deferred 2026-04-21 16:04:57 -04:00
Xonk 73593da778 undo last commit due to no depth buffers being viable for sampling at the time of this program 2026-04-21 15:46:18 -04:00
Xonk 6aa092d989 add depthcheck to voxy forward rendering to fix incorrectly visible water with some mods 2026-04-21 14:49:36 -04:00
Xonk 56107a9983 forgot to turn off specular debug lol 2026-04-21 13:53:35 -04:00
Xonk 99137c8131 fix unnormalized handPos for handheld light specular 2026-04-21 00:46:14 -04:00
Xonk eed6f2766e fix alpha cutout in for spidereye program 2026-04-21 00:38:57 -04:00
Xonk a01e323fda add missing overdraw prevention scale part 2026-04-21 00:38:11 -04:00
Xonk a1d4d69290 add DEFERRED_OPAQUE_PARTICLES debug setting 2026-04-21 00:36:32 -04:00
Xonk 2148ed1c7e add albedo debug view 2026-04-21 00:35:59 -04:00
Xonk 35c4d1d859 add initial colorwheel support 2026-04-21 00:34:23 -04:00
Xonk 0a6902a4e8 workaround for voxy sky lightmap not reaching 1.0 2026-04-19 22:52:00 -04:00
Xonk 0dde0cb8e2 forgot the important part lols 2026-04-19 22:45:05 -04:00
Xonk bafb94565c run gtao through blur filter. make gtao work on LODs 2026-04-19 22:43:02 -04:00
Xonk 4b325ea737 same thing as last but better 2026-04-19 19:51:37 -04:00
Xonk 37486aaa9a fix handheld light when HQ ambient light is enabled 2026-04-19 19:48:32 -04:00
Xonk da71f747f3 fix incorrect vanilla AO value for LODs 2026-04-19 19:29:50 -04:00
Xonk 815fd7d7ee stop rewriting colortex10 in pre-deferred lighting pass 2026-04-19 18:27:35 -04:00
Xonk 670550c7ac workaround for display entity text alpha 2026-04-19 17:13:05 -04:00
Xonk 5a2c3b49d7 fix greenscreen overriding gridlines and cinematic borders 2026-04-19 14:57:39 -04:00
Xonk 7cab950c51 make greenscreen invert work with infinite distance 2026-04-19 00:32:29 -04:00
Xonk a006877513 add infinite distance setting for greenscreen 2026-04-19 00:28:59 -04:00
Xonk 56bac8faa7 fix oopsie compile error 2026-04-19 00:11:04 -04:00
Xonk ebdcf56ccd readd and improve greenscreen/color key effect 2026-04-19 00:08:56 -04:00
Xonk eceea8c003 missed a spot 2026-04-18 20:30:13 -04:00
Xonk a4b8809de4 make overdraw prevention radius shrink as you move quicker (thanks for the idea, James). fix water depthcheck when overdraw prevention was disabled 2026-04-18 20:10:19 -04:00
Xonk 60e106f3e6 add light flickering modes for handheld light 2026-04-18 17:46:36 -04:00
Xonk b832390e75 (labelling changes) replace "hardcoded" with "built-in", and "none" to "off" 2026-04-18 16:25:13 -04:00
Xonk ed60e7e08b unified phase for clouds/fog (improve fog phase) 2026-04-17 22:15:28 -04:00
Xonk 60dd56d8d2 fix using wrong NdotL for direct SS-SSS 2026-04-04 21:53:12 -04:00
Xonk 2aad8602d5 improve screenspace direct SSS for stuff in the opposite direction of the sun 2026-04-04 21:31:46 -04:00