956 Commits

Author SHA1 Message Date
Merlin1809 8334902f06 Add vanilla stars to resource pack sky, fix resource pack sky (1.21.11+), fix selection box on 1.21.1, fix entites/hand when in front of voxy water, fix DH/voxy water causing small refraction on entities 2026-02-02 19:35:41 +01:00
Merlin1809 256f6cadfc Tiny fix 2026-02-02 03:29:02 +01:00
Merlin1809 c1d9847d8d Allow manually enabling specular data 2026-02-01 19:42:12 +01:00
Merlin1809 4caedb64ab Fix SSS type not set to auto 2026-02-01 19:32:08 +01:00
Merlin1809 7b36adf77c Add automatic hardcoded/labPBR selection for SSS and emission, fix world curvature on entities 2026-02-01 19:20:24 +01:00
Merlin1809 3baeb46202 Fix rain ripples missing on full wetness 2026-01-25 15:36:51 +01:00
Merlin1809 841ab089d7 fix https://github.com/Merlin1809/Eclipse-Shader/issues/77 2026-01-21 20:35:24 +01:00
Merlin1809 0751717187 fix oopsie 2026-01-21 14:18:17 +01:00
Merlin1809 428758b789 fix compile error 2026-01-21 14:16:34 +01:00
Merlin1809 6bfc8e03a8 fix crash on Intel GPUs 2026-01-21 14:12:48 +01:00
Merlin1809 2e0a04dd97 fix compile error in end 2026-01-19 13:05:31 +01:00
Merlin1809 feb0a0a749 Fix compile error when turning floodfill fog light propagation off 2026-01-16 17:43:09 +01:00
Merlin1809 39b5a732cf fix possible compile error 2026-01-02 18:06:07 +01:00
Merlin1809 15f85d195a Massively improve boat water wave sim (iris 1.10.4+),add glass tint to DH/Voxy glass, make floodfill fog light propagation use true fog densities, add underwater fog light propagation for handheld lights, add unique foggy pale garden environment, fix block break effect shown through hand, add block breaking effect on translucents, fix magma overlays lightmap, fix translucent overlays z-fighting, add flashlight/handheld shadows on translucents (1.21.10+), improve flashlight fog illumination, improve SSAO/GTAO around hand, make selection box wave with leaves, fix DH/Voxy sky reflections in low light areas, fix https://github.com/Merlin1809/Eclipse-Shader/issues/59, add colorwheel/voxy programs to aether and twilight forest dimensions, bunch of other tiny fixes and stuff 2026-01-01 23:12:27 +01:00
Merlin1809 1632a2004b tiny tweak to latest commit 2025-12-21 12:41:00 +01:00
Merlin1809 886fb88120 Tweak enchant glint brightness, potentially fix current_player in 1.21.9/.10 2025-12-21 12:34:04 +01:00
Merlin1809 b6751b1bcd Fix mob SSS compile error 2025-12-20 22:17:59 +01:00
Merlin1809 d52877b897 Improve performance (especially with shader grass), reduce SSS strength, fix sandstorms happening in jungles, fix alphatesting yet again..., bunch of other fixes 2025-12-20 13:27:05 +01:00
Merlin1809 269720f42c Fix 1.21.11 alpha testing on hand, change floodfill fog noise pattern 2025-12-17 11:47:03 +01:00
Merlin1809 b473d54e35 Fix alpha testing for 1.21.11 (again...) 2025-12-16 05:05:30 +01:00
Merlin1809 a71278fd91 nobody saw that 2025-12-16 00:27:48 +01:00
Merlin1809 7f2dc0432c oopsie 2025-12-16 00:06:49 +01:00
Merlin1809 99967a8828 allow flashlight to light up rain 2025-12-16 00:05:12 +01:00
Merlin1809 8dc5561a88 Improve rain 2025-12-15 23:03:32 +01:00
Merlin1809 b9eb6157e7 fix oopsie 2025-12-15 17:17:16 +01:00
Merlin1809 19f029b13e Add seasons to voxy chunks, merge xonks SSR/SSRT fixes 2025-12-15 17:14:54 +01:00
Merlin1809 7ff0281814 Fix RGSS oopsie 2025-12-15 02:39:45 +01:00
Merlin1809 a780eae251 Add support for 1.21.11 texture filtering 2025-12-14 19:32:04 +01:00
Merlin1809 25802c29d2 Add chunk fade in for 1.21.11, add BoP trims to emissive trims, some fixes and lots of internal restructuring, fix https://github.com/Merlin1809/Eclipse-Shader/issues/54 2025-12-13 21:10:37 +01:00
Merlin1809 5e2ee66164 tiny change that will surely not break anything 2025-12-07 01:13:47 +01:00
Merlin1809 88925dcb38 Improve water sim during slow movements 2025-12-07 00:51:46 +01:00
Merlin1809 f866ae5424 Make other players handheld lightsources affect floodfill, add glowing armor trim settings, fix primed TNT being completely white 2025-12-06 22:48:00 +01:00
Merlin1809 53bdace46b add translucent entity dither fallback for hand 2025-12-06 16:28:27 +01:00
Merlin1809 cabcc299cf tiny fix for translucent entities dither fallback 2025-12-05 19:37:07 +01:00
Merlin1809 d7fe9abd4e Fix minimum ambient light / night vision on fog reflection, improve bop compat 2025-12-05 19:00:50 +01:00
Merlin1809 ad6d1ce564 Tiny fix for dh/voxy reflections on vanilla water 2025-12-03 14:10:12 +01:00
Merlin1809 7c1e6c0261 fix background reflection in low light level areas with dh/voxy 2025-12-02 03:51:55 +01:00
Merlin1809 dd1b4d88f7 Tiny fix 2025-12-02 03:04:23 +01:00
Merlin1809 13d2a9b966 Add dither fallback for translucent entities, tiny optimizations 2025-12-02 01:52:31 +01:00
Merlin1809 d4e12677c2 tiny fix 2025-11-30 23:58:01 +01:00
Merlin1809 7b3aabd1fe fix bloomy fog looking weird around block edges 2025-11-30 22:52:16 +01:00
Merlin1809 25e53c2052 Add emissive ore override for labPBR emission 2025-11-30 19:13:23 +01:00
Merlin1809 352dfb2343 Forgot ray steps for non HQ ssrt 2025-11-30 18:27:06 +01:00
Merlin1809 ff0012d0eb add ray steps setting for SSRT 2025-11-30 03:23:14 +01:00
Merlin1809 ed9009396c Add simple fisheye effect 2025-11-30 03:05:16 +01:00
Merlin1809 761fc310ab Small performance improvement when using DH/Voxy (big one if additionally using HQ SSAO) 2025-11-30 00:48:01 +01:00
Merlin1809 e363a9b08c Fix alpha testing 2025-11-26 20:52:25 +01:00
Merlin1809 525b4a54fd fix https://github.com/Merlin1809/Eclipse-Shader/issues/45 2025-11-25 18:45:19 +01:00
Merlin1809 3f70ed7997 Merge xonk's latest commit 2025-11-24 14:27:54 +01:00
Merlin1809 c5d43984e1 Tiny fixes 2025-11-24 00:59:11 +01:00