Merlin1809
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8334902f06
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Add vanilla stars to resource pack sky, fix resource pack sky (1.21.11+), fix selection box on 1.21.1, fix entites/hand when in front of voxy water, fix DH/voxy water causing small refraction on entities
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2026-02-02 19:35:41 +01:00 |
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Merlin1809
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256f6cadfc
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Tiny fix
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2026-02-02 03:29:02 +01:00 |
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Merlin1809
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c1d9847d8d
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Allow manually enabling specular data
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2026-02-01 19:42:12 +01:00 |
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Merlin1809
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4caedb64ab
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Fix SSS type not set to auto
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2026-02-01 19:32:08 +01:00 |
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Merlin1809
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7b36adf77c
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Add automatic hardcoded/labPBR selection for SSS and emission, fix world curvature on entities
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2026-02-01 19:20:24 +01:00 |
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Merlin1809
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3baeb46202
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Fix rain ripples missing on full wetness
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2026-01-25 15:36:51 +01:00 |
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Merlin1809
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841ab089d7
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fix https://github.com/Merlin1809/Eclipse-Shader/issues/77
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2026-01-21 20:35:24 +01:00 |
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Merlin1809
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0751717187
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fix oopsie
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2026-01-21 14:18:17 +01:00 |
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Merlin1809
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428758b789
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fix compile error
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2026-01-21 14:16:34 +01:00 |
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Merlin1809
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6bfc8e03a8
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fix crash on Intel GPUs
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2026-01-21 14:12:48 +01:00 |
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Merlin1809
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2e0a04dd97
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fix compile error in end
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2026-01-19 13:05:31 +01:00 |
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Merlin1809
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feb0a0a749
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Fix compile error when turning floodfill fog light propagation off
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2026-01-16 17:43:09 +01:00 |
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Merlin1809
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39b5a732cf
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fix possible compile error
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2026-01-02 18:06:07 +01:00 |
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Merlin1809
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15f85d195a
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Massively improve boat water wave sim (iris 1.10.4+),add glass tint to DH/Voxy glass, make floodfill fog light propagation use true fog densities, add underwater fog light propagation for handheld lights, add unique foggy pale garden environment, fix block break effect shown through hand, add block breaking effect on translucents, fix magma overlays lightmap, fix translucent overlays z-fighting, add flashlight/handheld shadows on translucents (1.21.10+), improve flashlight fog illumination, improve SSAO/GTAO around hand, make selection box wave with leaves, fix DH/Voxy sky reflections in low light areas, fix https://github.com/Merlin1809/Eclipse-Shader/issues/59, add colorwheel/voxy programs to aether and twilight forest dimensions, bunch of other tiny fixes and stuff
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2026-01-01 23:12:27 +01:00 |
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Merlin1809
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1632a2004b
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tiny tweak to latest commit
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2025-12-21 12:41:00 +01:00 |
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Merlin1809
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886fb88120
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Tweak enchant glint brightness, potentially fix current_player in 1.21.9/.10
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2025-12-21 12:34:04 +01:00 |
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Merlin1809
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b6751b1bcd
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Fix mob SSS compile error
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2025-12-20 22:17:59 +01:00 |
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Merlin1809
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d52877b897
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Improve performance (especially with shader grass), reduce SSS strength, fix sandstorms happening in jungles, fix alphatesting yet again..., bunch of other fixes
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2025-12-20 13:27:05 +01:00 |
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Merlin1809
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269720f42c
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Fix 1.21.11 alpha testing on hand, change floodfill fog noise pattern
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2025-12-17 11:47:03 +01:00 |
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Merlin1809
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b473d54e35
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Fix alpha testing for 1.21.11 (again...)
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2025-12-16 05:05:30 +01:00 |
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Merlin1809
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a71278fd91
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nobody saw that
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2025-12-16 00:27:48 +01:00 |
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Merlin1809
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7f2dc0432c
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oopsie
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2025-12-16 00:06:49 +01:00 |
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Merlin1809
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99967a8828
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allow flashlight to light up rain
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2025-12-16 00:05:12 +01:00 |
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Merlin1809
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8dc5561a88
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Improve rain
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2025-12-15 23:03:32 +01:00 |
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Merlin1809
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b9eb6157e7
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fix oopsie
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2025-12-15 17:17:16 +01:00 |
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Merlin1809
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19f029b13e
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Add seasons to voxy chunks, merge xonks SSR/SSRT fixes
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2025-12-15 17:14:54 +01:00 |
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Merlin1809
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7ff0281814
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Fix RGSS oopsie
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2025-12-15 02:39:45 +01:00 |
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Merlin1809
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a780eae251
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Add support for 1.21.11 texture filtering
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2025-12-14 19:32:04 +01:00 |
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Merlin1809
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25802c29d2
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Add chunk fade in for 1.21.11, add BoP trims to emissive trims, some fixes and lots of internal restructuring, fix https://github.com/Merlin1809/Eclipse-Shader/issues/54
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2025-12-13 21:10:37 +01:00 |
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Merlin1809
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5e2ee66164
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tiny change that will surely not break anything
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2025-12-07 01:13:47 +01:00 |
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Merlin1809
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88925dcb38
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Improve water sim during slow movements
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2025-12-07 00:51:46 +01:00 |
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Merlin1809
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f866ae5424
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Make other players handheld lightsources affect floodfill, add glowing armor trim settings, fix primed TNT being completely white
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2025-12-06 22:48:00 +01:00 |
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Merlin1809
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53bdace46b
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add translucent entity dither fallback for hand
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2025-12-06 16:28:27 +01:00 |
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Merlin1809
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cabcc299cf
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tiny fix for translucent entities dither fallback
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2025-12-05 19:37:07 +01:00 |
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Merlin1809
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d7fe9abd4e
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Fix minimum ambient light / night vision on fog reflection, improve bop compat
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2025-12-05 19:00:50 +01:00 |
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Merlin1809
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ad6d1ce564
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Tiny fix for dh/voxy reflections on vanilla water
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2025-12-03 14:10:12 +01:00 |
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Merlin1809
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7c1e6c0261
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fix background reflection in low light level areas with dh/voxy
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2025-12-02 03:51:55 +01:00 |
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Merlin1809
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dd1b4d88f7
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Tiny fix
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2025-12-02 03:04:23 +01:00 |
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Merlin1809
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13d2a9b966
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Add dither fallback for translucent entities, tiny optimizations
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2025-12-02 01:52:31 +01:00 |
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Merlin1809
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d4e12677c2
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tiny fix
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2025-11-30 23:58:01 +01:00 |
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Merlin1809
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7b3aabd1fe
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fix bloomy fog looking weird around block edges
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2025-11-30 22:52:16 +01:00 |
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Merlin1809
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25e53c2052
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Add emissive ore override for labPBR emission
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2025-11-30 19:13:23 +01:00 |
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Merlin1809
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352dfb2343
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Forgot ray steps for non HQ ssrt
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2025-11-30 18:27:06 +01:00 |
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Merlin1809
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ff0012d0eb
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add ray steps setting for SSRT
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2025-11-30 03:23:14 +01:00 |
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Merlin1809
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ed9009396c
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Add simple fisheye effect
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2025-11-30 03:05:16 +01:00 |
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Merlin1809
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761fc310ab
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Small performance improvement when using DH/Voxy (big one if additionally using HQ SSAO)
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2025-11-30 00:48:01 +01:00 |
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Merlin1809
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e363a9b08c
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Fix alpha testing
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2025-11-26 20:52:25 +01:00 |
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Merlin1809
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525b4a54fd
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fix https://github.com/Merlin1809/Eclipse-Shader/issues/45
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2025-11-25 18:45:19 +01:00 |
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Merlin1809
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3f70ed7997
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Merge xonk's latest commit
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2025-11-24 14:27:54 +01:00 |
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Merlin1809
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c5d43984e1
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Tiny fixes
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2025-11-24 00:59:11 +01:00 |
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