Merlin1809
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15f85d195a
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Massively improve boat water wave sim (iris 1.10.4+),add glass tint to DH/Voxy glass, make floodfill fog light propagation use true fog densities, add underwater fog light propagation for handheld lights, add unique foggy pale garden environment, fix block break effect shown through hand, add block breaking effect on translucents, fix magma overlays lightmap, fix translucent overlays z-fighting, add flashlight/handheld shadows on translucents (1.21.10+), improve flashlight fog illumination, improve SSAO/GTAO around hand, make selection box wave with leaves, fix DH/Voxy sky reflections in low light areas, fix https://github.com/Merlin1809/Eclipse-Shader/issues/59, add colorwheel/voxy programs to aether and twilight forest dimensions, bunch of other tiny fixes and stuff
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2026-01-01 23:12:27 +01:00 |
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Merlin1809
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1632a2004b
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tiny tweak to latest commit
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2025-12-21 12:41:00 +01:00 |
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Merlin1809
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886fb88120
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Tweak enchant glint brightness, potentially fix current_player in 1.21.9/.10
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2025-12-21 12:34:04 +01:00 |
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Merlin1809
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b6751b1bcd
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Fix mob SSS compile error
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2025-12-20 22:17:59 +01:00 |
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Merlin1809
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d52877b897
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Improve performance (especially with shader grass), reduce SSS strength, fix sandstorms happening in jungles, fix alphatesting yet again..., bunch of other fixes
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2025-12-20 13:27:05 +01:00 |
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Merlin1809
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269720f42c
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Fix 1.21.11 alpha testing on hand, change floodfill fog noise pattern
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2025-12-17 11:47:03 +01:00 |
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Merlin1809
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b473d54e35
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Fix alpha testing for 1.21.11 (again...)
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2025-12-16 05:05:30 +01:00 |
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Merlin1809
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a71278fd91
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nobody saw that
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2025-12-16 00:27:48 +01:00 |
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Merlin1809
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7f2dc0432c
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oopsie
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2025-12-16 00:06:49 +01:00 |
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Merlin1809
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99967a8828
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allow flashlight to light up rain
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2025-12-16 00:05:12 +01:00 |
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Merlin1809
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8dc5561a88
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Improve rain
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2025-12-15 23:03:32 +01:00 |
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Merlin1809
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b9eb6157e7
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fix oopsie
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2025-12-15 17:17:16 +01:00 |
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Merlin1809
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19f029b13e
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Add seasons to voxy chunks, merge xonks SSR/SSRT fixes
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2025-12-15 17:14:54 +01:00 |
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Merlin1809
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7ff0281814
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Fix RGSS oopsie
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2025-12-15 02:39:45 +01:00 |
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Merlin1809
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a780eae251
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Add support for 1.21.11 texture filtering
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2025-12-14 19:32:04 +01:00 |
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Merlin1809
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25802c29d2
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Add chunk fade in for 1.21.11, add BoP trims to emissive trims, some fixes and lots of internal restructuring, fix https://github.com/Merlin1809/Eclipse-Shader/issues/54
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2025-12-13 21:10:37 +01:00 |
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Merlin1809
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5e2ee66164
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tiny change that will surely not break anything
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2025-12-07 01:13:47 +01:00 |
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Merlin1809
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88925dcb38
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Improve water sim during slow movements
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2025-12-07 00:51:46 +01:00 |
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Merlin1809
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f866ae5424
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Make other players handheld lightsources affect floodfill, add glowing armor trim settings, fix primed TNT being completely white
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2025-12-06 22:48:00 +01:00 |
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Merlin1809
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53bdace46b
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add translucent entity dither fallback for hand
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2025-12-06 16:28:27 +01:00 |
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Merlin1809
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cabcc299cf
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tiny fix for translucent entities dither fallback
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2025-12-05 19:37:07 +01:00 |
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Merlin1809
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d7fe9abd4e
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Fix minimum ambient light / night vision on fog reflection, improve bop compat
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2025-12-05 19:00:50 +01:00 |
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Merlin1809
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ad6d1ce564
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Tiny fix for dh/voxy reflections on vanilla water
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2025-12-03 14:10:12 +01:00 |
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Merlin1809
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7c1e6c0261
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fix background reflection in low light level areas with dh/voxy
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2025-12-02 03:51:55 +01:00 |
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Merlin1809
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dd1b4d88f7
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Tiny fix
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2025-12-02 03:04:23 +01:00 |
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Merlin1809
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13d2a9b966
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Add dither fallback for translucent entities, tiny optimizations
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2025-12-02 01:52:31 +01:00 |
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Merlin1809
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d4e12677c2
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tiny fix
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2025-11-30 23:58:01 +01:00 |
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Merlin1809
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7b3aabd1fe
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fix bloomy fog looking weird around block edges
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2025-11-30 22:52:16 +01:00 |
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Merlin1809
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25e53c2052
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Add emissive ore override for labPBR emission
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2025-11-30 19:13:23 +01:00 |
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Merlin1809
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352dfb2343
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Forgot ray steps for non HQ ssrt
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2025-11-30 18:27:06 +01:00 |
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Merlin1809
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ff0012d0eb
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add ray steps setting for SSRT
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2025-11-30 03:23:14 +01:00 |
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Merlin1809
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ed9009396c
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Add simple fisheye effect
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2025-11-30 03:05:16 +01:00 |
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Merlin1809
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761fc310ab
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Small performance improvement when using DH/Voxy (big one if additionally using HQ SSAO)
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2025-11-30 00:48:01 +01:00 |
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Merlin1809
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e363a9b08c
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Fix alpha testing
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2025-11-26 20:52:25 +01:00 |
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Merlin1809
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525b4a54fd
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fix https://github.com/Merlin1809/Eclipse-Shader/issues/45
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2025-11-25 18:45:19 +01:00 |
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Merlin1809
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3f70ed7997
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Merge xonk's latest commit
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2025-11-24 14:27:54 +01:00 |
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Merlin1809
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c5d43984e1
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Tiny fixes
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2025-11-24 00:59:11 +01:00 |
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Merlin1809
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fe9817d714
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Merge xonk's latest commit
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2025-11-24 00:33:39 +01:00 |
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Merlin1809
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74bd078675
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tiny oopsie
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2025-11-23 19:08:52 +01:00 |
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Merlin1809
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802d7887b6
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Fix aether and twilight forest dimensions
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2025-11-23 18:48:33 +01:00 |
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Merlin1809
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ae42f40033
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Improve SSR with Voxy/DH, add option to use full resolution depth for SSR, merge xonk's latest commits
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2025-11-23 18:27:23 +01:00 |
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Merlin1809
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745ddbe207
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fix cirrus cloud compile error
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2025-11-22 01:15:53 +01:00 |
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Merlin1809
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fe6064e3ef
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change end rod color back
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2025-11-21 04:02:24 +01:00 |
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Merlin1809
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15f8bee62e
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Add option to disable hardcoded emissive calculation and make the whole damn block glow like in bliss
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2025-11-21 03:54:00 +01:00 |
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Merlin1809
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649a383895
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tiny oopsie
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2025-11-21 02:05:23 +01:00 |
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Merlin1809
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d404b25020
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Fix shadow sampling on water fog
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2025-11-21 02:01:53 +01:00 |
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Merlin1809
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d7d4b0ed65
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fix water shadows with colored shadows enabled
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2025-11-21 01:22:12 +01:00 |
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Merlin1809
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81542683f5
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add missing wall copper torch to floodfill
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2025-11-21 00:04:57 +01:00 |
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Merlin1809
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35dbf2fc88
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Fix shader grass jittering when far away from spawn, fix puddles/shader snow with view bobbing
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2025-11-19 01:56:54 +01:00 |
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Merlin1809
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a7259bd9f6
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Merge pull request #44 from rrtt217/fix-layout-quailfier
Use lowercase format layout qualifier in prepare*.csh
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2025-11-18 14:13:56 +01:00 |
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