Commit Graph
842 Commits
Author SHA1 Message Date
Merlin1809 1632a2004b tiny tweak to latest commit 2025-12-21 12:41:00 +01:00
Merlin1809 886fb88120 Tweak enchant glint brightness, potentially fix current_player in 1.21.9/.10 2025-12-21 12:34:04 +01:00
Merlin1809 b6751b1bcd Fix mob SSS compile error 2025-12-20 22:17:59 +01:00
Merlin1809 d52877b897 Improve performance (especially with shader grass), reduce SSS strength, fix sandstorms happening in jungles, fix alphatesting yet again..., bunch of other fixes 2025-12-20 13:27:05 +01:00
Merlin1809 269720f42c Fix 1.21.11 alpha testing on hand, change floodfill fog noise pattern 2025-12-17 11:47:03 +01:00
Merlin1809 b473d54e35 Fix alpha testing for 1.21.11 (again...) 2025-12-16 05:05:30 +01:00
Merlin1809 a71278fd91 nobody saw that 2025-12-16 00:27:48 +01:00
Merlin1809 7f2dc0432c oopsie 2025-12-16 00:06:49 +01:00
Merlin1809 99967a8828 allow flashlight to light up rain 2025-12-16 00:05:12 +01:00
Merlin1809 8dc5561a88 Improve rain 2025-12-15 23:03:32 +01:00
Merlin1809 b9eb6157e7 fix oopsie 2025-12-15 17:17:16 +01:00
Merlin1809 19f029b13e Add seasons to voxy chunks, merge xonks SSR/SSRT fixes 2025-12-15 17:14:54 +01:00
Merlin1809 7ff0281814 Fix RGSS oopsie 2025-12-15 02:39:45 +01:00
Merlin1809 a780eae251 Add support for 1.21.11 texture filtering 2025-12-14 19:32:04 +01:00
Merlin1809 25802c29d2 Add chunk fade in for 1.21.11, add BoP trims to emissive trims, some fixes and lots of internal restructuring, fix https://github.com/Merlin1809/Eclipse-Shader/issues/54 2025-12-13 21:10:37 +01:00
Merlin1809 5e2ee66164 tiny change that will surely not break anything 2025-12-07 01:13:47 +01:00
Merlin1809 88925dcb38 Improve water sim during slow movements 2025-12-07 00:51:46 +01:00
Merlin1809 f866ae5424 Make other players handheld lightsources affect floodfill, add glowing armor trim settings, fix primed TNT being completely white 2025-12-06 22:48:00 +01:00
Merlin1809 53bdace46b add translucent entity dither fallback for hand 2025-12-06 16:28:27 +01:00
Merlin1809 cabcc299cf tiny fix for translucent entities dither fallback 2025-12-05 19:37:07 +01:00
Merlin1809 d7fe9abd4e Fix minimum ambient light / night vision on fog reflection, improve bop compat 2025-12-05 19:00:50 +01:00
Merlin1809 ad6d1ce564 Tiny fix for dh/voxy reflections on vanilla water 2025-12-03 14:10:12 +01:00
Merlin1809 7c1e6c0261 fix background reflection in low light level areas with dh/voxy 2025-12-02 03:51:55 +01:00
Merlin1809 dd1b4d88f7 Tiny fix 2025-12-02 03:04:23 +01:00
Merlin1809 13d2a9b966 Add dither fallback for translucent entities, tiny optimizations 2025-12-02 01:52:31 +01:00
Merlin1809 d4e12677c2 tiny fix 2025-11-30 23:58:01 +01:00
Merlin1809 7b3aabd1fe fix bloomy fog looking weird around block edges 2025-11-30 22:52:16 +01:00
Merlin1809 25e53c2052 Add emissive ore override for labPBR emission 2025-11-30 19:13:23 +01:00
Merlin1809 352dfb2343 Forgot ray steps for non HQ ssrt 2025-11-30 18:27:06 +01:00
Merlin1809 ff0012d0eb add ray steps setting for SSRT 2025-11-30 03:23:14 +01:00
Merlin1809 ed9009396c Add simple fisheye effect 2025-11-30 03:05:16 +01:00
Merlin1809 761fc310ab Small performance improvement when using DH/Voxy (big one if additionally using HQ SSAO) 2025-11-30 00:48:01 +01:00
Merlin1809 e363a9b08c Fix alpha testing 2025-11-26 20:52:25 +01:00
Merlin1809 525b4a54fd fix https://github.com/Merlin1809/Eclipse-Shader/issues/45 2025-11-25 18:45:19 +01:00
Merlin1809 3f70ed7997 Merge xonk's latest commit 2025-11-24 14:27:54 +01:00
Merlin1809 c5d43984e1 Tiny fixes 2025-11-24 00:59:11 +01:00
Merlin1809 fe9817d714 Merge xonk's latest commit 2025-11-24 00:33:39 +01:00
Merlin1809 74bd078675 tiny oopsie 2025-11-23 19:08:52 +01:00
Merlin1809 802d7887b6 Fix aether and twilight forest dimensions 2025-11-23 18:48:33 +01:00
Merlin1809 ae42f40033 Improve SSR with Voxy/DH, add option to use full resolution depth for SSR, merge xonk's latest commits 2025-11-23 18:27:23 +01:00
Merlin1809 745ddbe207 fix cirrus cloud compile error 2025-11-22 01:15:53 +01:00
Merlin1809 fe6064e3ef change end rod color back 2025-11-21 04:02:24 +01:00
Merlin1809 15f8bee62e Add option to disable hardcoded emissive calculation and make the whole damn block glow like in bliss 2025-11-21 03:54:00 +01:00
Merlin1809 649a383895 tiny oopsie 2025-11-21 02:05:23 +01:00
Merlin1809 d404b25020 Fix shadow sampling on water fog 2025-11-21 02:01:53 +01:00
Merlin1809 d7d4b0ed65 fix water shadows with colored shadows enabled 2025-11-21 01:22:12 +01:00
Merlin1809 81542683f5 add missing wall copper torch to floodfill 2025-11-21 00:04:57 +01:00
Merlin1809 35dbf2fc88 Fix shader grass jittering when far away from spawn, fix puddles/shader snow with view bobbing 2025-11-19 01:56:54 +01:00
Merlin1809 a7259bd9f6 Merge pull request #44 from rrtt217/fix-layout-quailfier
Use lowercase format layout qualifier in prepare*.csh
2025-11-18 14:13:56 +01:00
rrtt217 e1edcac5db properly use lowercase format layout qualifier in prepare*.csh 2025-11-18 12:55:15 +08:00