Commit Graph

  • 8334902f06 Add vanilla stars to resource pack sky, fix resource pack sky (1.21.11+), fix selection box on 1.21.1, fix entites/hand when in front of voxy water, fix DH/voxy water causing small refraction on entities Merlin1809 2026-02-02 19:35:41 +01:00
  • 256f6cadfc Tiny fix Merlin1809 2026-02-02 03:29:02 +01:00
  • c1d9847d8d Allow manually enabling specular data Merlin1809 2026-02-01 19:42:12 +01:00
  • 4caedb64ab Fix SSS type not set to auto Merlin1809 2026-02-01 19:32:08 +01:00
  • 7b36adf77c Add automatic hardcoded/labPBR selection for SSS and emission, fix world curvature on entities Merlin1809 2026-02-01 19:20:24 +01:00
  • 3baeb46202 Fix rain ripples missing on full wetness Merlin1809 2026-01-25 15:36:51 +01:00
  • 841ab089d7 fix https://github.com/Merlin1809/Eclipse-Shader/issues/77 Merlin1809 2026-01-21 20:35:24 +01:00
  • 0751717187 fix oopsie Merlin1809 2026-01-21 14:18:17 +01:00
  • 428758b789 fix compile error Merlin1809 2026-01-21 14:16:34 +01:00
  • 6bfc8e03a8 fix crash on Intel GPUs Merlin1809 2026-01-21 14:12:48 +01:00
  • 2e0a04dd97 fix compile error in end Merlin1809 2026-01-19 13:05:31 +01:00
  • feb0a0a749 Fix compile error when turning floodfill fog light propagation off Merlin1809 2026-01-16 17:43:09 +01:00
  • 39b5a732cf fix possible compile error Merlin1809 2026-01-02 18:06:07 +01:00
  • 15f85d195a Massively improve boat water wave sim (iris 1.10.4+),add glass tint to DH/Voxy glass, make floodfill fog light propagation use true fog densities, add underwater fog light propagation for handheld lights, add unique foggy pale garden environment, fix block break effect shown through hand, add block breaking effect on translucents, fix magma overlays lightmap, fix translucent overlays z-fighting, add flashlight/handheld shadows on translucents (1.21.10+), improve flashlight fog illumination, improve SSAO/GTAO around hand, make selection box wave with leaves, fix DH/Voxy sky reflections in low light areas, fix https://github.com/Merlin1809/Eclipse-Shader/issues/59, add colorwheel/voxy programs to aether and twilight forest dimensions, bunch of other tiny fixes and stuff Merlin1809 2026-01-01 23:12:27 +01:00
  • 1632a2004b tiny tweak to latest commit Merlin1809 2025-12-21 12:41:00 +01:00
  • 886fb88120 Tweak enchant glint brightness, potentially fix current_player in 1.21.9/.10 Merlin1809 2025-12-21 12:34:04 +01:00
  • b6751b1bcd Fix mob SSS compile error Merlin1809 2025-12-20 22:17:59 +01:00
  • d52877b897 Improve performance (especially with shader grass), reduce SSS strength, fix sandstorms happening in jungles, fix alphatesting yet again..., bunch of other fixes Merlin1809 2025-12-20 13:27:05 +01:00
  • 269720f42c Fix 1.21.11 alpha testing on hand, change floodfill fog noise pattern Merlin1809 2025-12-17 11:47:03 +01:00
  • b473d54e35 Fix alpha testing for 1.21.11 (again...) Merlin1809 2025-12-16 05:05:30 +01:00
  • a71278fd91 nobody saw that Merlin1809 2025-12-16 00:27:48 +01:00
  • 7f2dc0432c oopsie Merlin1809 2025-12-16 00:06:49 +01:00
  • 99967a8828 allow flashlight to light up rain Merlin1809 2025-12-16 00:05:12 +01:00
  • 8dc5561a88 Improve rain Merlin1809 2025-12-15 23:03:32 +01:00
  • b9eb6157e7 fix oopsie Merlin1809 2025-12-15 17:17:16 +01:00
  • 19f029b13e Add seasons to voxy chunks, merge xonks SSR/SSRT fixes Merlin1809 2025-12-15 17:14:54 +01:00
  • 7ff0281814 Fix RGSS oopsie Merlin1809 2025-12-15 02:39:45 +01:00
  • a780eae251 Add support for 1.21.11 texture filtering Merlin1809 2025-12-14 19:32:04 +01:00
  • 25802c29d2 Add chunk fade in for 1.21.11, add BoP trims to emissive trims, some fixes and lots of internal restructuring, fix https://github.com/Merlin1809/Eclipse-Shader/issues/54 Merlin1809 2025-12-13 21:10:37 +01:00
  • 5e2ee66164 tiny change that will surely not break anything Merlin1809 2025-12-07 01:13:47 +01:00
  • 88925dcb38 Improve water sim during slow movements Merlin1809 2025-12-07 00:51:46 +01:00
  • f866ae5424 Make other players handheld lightsources affect floodfill, add glowing armor trim settings, fix primed TNT being completely white Merlin1809 2025-12-06 22:48:00 +01:00
  • 53bdace46b add translucent entity dither fallback for hand Merlin1809 2025-12-06 16:28:27 +01:00
  • cabcc299cf tiny fix for translucent entities dither fallback Merlin1809 2025-12-05 19:37:07 +01:00
  • d7fe9abd4e Fix minimum ambient light / night vision on fog reflection, improve bop compat Merlin1809 2025-12-05 19:00:50 +01:00
  • ad6d1ce564 Tiny fix for dh/voxy reflections on vanilla water Merlin1809 2025-12-03 14:10:12 +01:00
  • 7c1e6c0261 fix background reflection in low light level areas with dh/voxy Merlin1809 2025-12-02 03:51:55 +01:00
  • dd1b4d88f7 Tiny fix Merlin1809 2025-12-02 03:04:23 +01:00
  • 13d2a9b966 Add dither fallback for translucent entities, tiny optimizations Merlin1809 2025-12-02 01:52:31 +01:00
  • d4e12677c2 tiny fix Merlin1809 2025-11-30 23:58:01 +01:00
  • 7b3aabd1fe fix bloomy fog looking weird around block edges Merlin1809 2025-11-30 22:52:16 +01:00
  • 25e53c2052 Add emissive ore override for labPBR emission Merlin1809 2025-11-30 19:13:23 +01:00
  • 352dfb2343 Forgot ray steps for non HQ ssrt Merlin1809 2025-11-30 18:27:06 +01:00
  • ff0012d0eb add ray steps setting for SSRT Merlin1809 2025-11-30 03:23:14 +01:00
  • ed9009396c Add simple fisheye effect Merlin1809 2025-11-30 03:05:16 +01:00
  • 761fc310ab Small performance improvement when using DH/Voxy (big one if additionally using HQ SSAO) Merlin1809 2025-11-30 00:48:01 +01:00
  • e363a9b08c Fix alpha testing Merlin1809 2025-11-26 20:52:25 +01:00
  • 525b4a54fd fix https://github.com/Merlin1809/Eclipse-Shader/issues/45 Merlin1809 2025-11-25 18:45:19 +01:00
  • 3f70ed7997 Merge xonk's latest commit Merlin1809 2025-11-24 14:27:54 +01:00
  • c5d43984e1 Tiny fixes Merlin1809 2025-11-24 00:59:11 +01:00
  • fe9817d714 Merge xonk's latest commit Merlin1809 2025-11-24 00:33:39 +01:00
  • 74bd078675 tiny oopsie Merlin1809 2025-11-23 19:08:52 +01:00
  • 802d7887b6 Fix aether and twilight forest dimensions Merlin1809 2025-11-23 18:48:33 +01:00
  • ae42f40033 Improve SSR with Voxy/DH, add option to use full resolution depth for SSR, merge xonk's latest commits Merlin1809 2025-11-23 18:27:23 +01:00
  • 745ddbe207 fix cirrus cloud compile error Merlin1809 2025-11-22 01:15:53 +01:00
  • fe6064e3ef change end rod color back Merlin1809 2025-11-21 04:02:24 +01:00
  • 15f8bee62e Add option to disable hardcoded emissive calculation and make the whole damn block glow like in bliss Merlin1809 2025-11-21 03:54:00 +01:00
  • 649a383895 tiny oopsie Merlin1809 2025-11-21 02:05:23 +01:00
  • d404b25020 Fix shadow sampling on water fog Merlin1809 2025-11-21 02:01:53 +01:00
  • d7d4b0ed65 fix water shadows with colored shadows enabled Merlin1809 2025-11-21 01:22:12 +01:00
  • 81542683f5 add missing wall copper torch to floodfill Merlin1809 2025-11-21 00:04:57 +01:00
  • 35dbf2fc88 Fix shader grass jittering when far away from spawn, fix puddles/shader snow with view bobbing Merlin1809 2025-11-19 01:56:54 +01:00
  • a7259bd9f6 Merge pull request #44 from rrtt217/fix-layout-quailfier Merlin1809 2025-11-18 14:13:56 +01:00
  • e1edcac5db properly use lowercase format layout qualifier in prepare*.csh rrtt217 2025-11-18 12:55:15 +08:00
  • d0149b4e7d fix possible voxy translucent compile errors Merlin1809 2025-11-16 19:57:59 +01:00
  • 99eb6b4a40 Potentially fix voxy translucents not working on some drivers Merlin1809 2025-11-16 19:43:02 +01:00
  • 12eff7e9fb fix compile error Merlin1809 2025-11-16 19:21:42 +01:00
  • dadbe8446a FIX OOPSIE??? Merlin1809 2025-11-16 17:52:34 +01:00
  • eb3093977f Fix oopsie?? Merlin1809 2025-11-16 17:47:38 +01:00
  • c001a2ed7c Fix oopsie? Merlin1809 2025-11-16 17:37:54 +01:00
  • fb647912e4 Merge xonk's latest commits (new weather not included yet!), reduce fog noise on clouds, fix some translucents rendering, make cloud distance fog line up with render distance, fix https://github.com/Merlin1809/Eclipse-Shader/issues/40 Merlin1809 2025-11-16 17:32:57 +01:00
  • 1b661d120b Merge xonks fix for Voxy/DH translucents brightness Merlin1809 2025-11-10 19:32:12 +01:00
  • 5c7ee936fb improve shader snow on sides of blocks with normal maps Merlin1809 2025-11-09 23:57:13 +01:00
  • 0c410c2e85 fix compile error cuz I'm stupid Merlin1809 2025-11-09 20:26:23 +01:00
  • ed26e1939e Fix terrain shadows on clouds Merlin1809 2025-11-09 20:01:50 +01:00
  • 8be7f83a1d improve cloud fog intersection Merlin1809 2025-11-09 19:16:02 +01:00
  • 9c3de7f554 Fix cloud fog intersection, fix sky brightness not affecting clouds correctly, add option to control voxy AO and SSS Merlin1809 2025-11-09 17:43:39 +01:00
  • 249b1bc3a3 Merge pull request #37 from rrtt217/fix-final-fragcolor Merlin1809 2025-11-09 13:29:01 +01:00
  • 8375174cb5 Ensure that gl_FragColor.rgb is always properly initialized in final.fsh Not sure if debug_WATERSIM works as intended. rrtt217 2025-11-09 13:13:33 +08:00
  • d561c40ecf Add option to turn off screen space shadows inside shadow distance Merlin1809 2025-11-08 00:12:16 +01:00
  • 7336cb6097 fix SSS on screen edges Merlin1809 2025-11-07 23:46:16 +01:00
  • 11bcd68801 change default clouds to be more similar to bliss, fix some stuff, add pixelization setting Merlin1809 2025-11-07 23:00:56 +01:00
  • d8294b180f Fix voxy water being brighter than vanilla water Merlin1809 2025-11-01 02:29:54 +01:00
  • 4532a8d9b5 fix voxy normals (fr this time) Merlin1809 2025-10-31 14:41:08 +01:00
  • a58671dbf0 Fix voxy normals Merlin1809 2025-10-30 18:11:42 +01:00
  • 9cb85a45a0 Add emission to voxy terrain (fr this time) Merlin1809 2025-10-30 17:33:38 +01:00
  • 86751f91e9 Add emission to voxy terrain Merlin1809 2025-10-30 17:20:59 +01:00
  • b12505c6e7 Fix Voxy with cumulonimbus clouds, fix Voxy TAA upscaling, add rainbow selection box outline Merlin1809 2025-10-30 01:21:36 +01:00
  • 50f6252310 Add terrain shadows on clouds, add cloud sample slider for more detailed clouds Merlin1809 2025-10-28 02:10:04 +01:00
  • 2b521fdded Reduce sun reflection on voxy water, reduce cloud dithering when inside them and close to terrain Merlin1809 2025-10-27 18:59:17 +01:00
  • d5b4db0e1d Fix weird outlines on blocks in end/nether, fix boat waves (again), fix dropped copper lanterns/torches nor emitting light Merlin1809 2025-10-26 23:48:18 +01:00
  • b847856804 Fix glass with voxy, add voxy for end and nether Merlin1809 2025-10-26 03:11:34 +01:00
  • 29182745d6 Improve Voxy water a bit Merlin1809 2025-10-25 19:50:39 +02:00
  • 08a0685de7 Add voxy support (WIP), add smoother shader grass normals, fix https://github.com/Merlin1809/Eclipse-Shader/issues/32 , update chinese translation https://github.com/Merlin1809/Eclipse-Shader/issues/34 Merlin1809 2025-10-25 16:53:53 +02:00
  • 0deb975be8 Update README.md Merlin1809 2025-10-25 16:52:18 +02:00
  • 6f700e4c30 Add almost all new minecraft blocks for floodfill, fix end shadow with planet curvature, fix https://github.com/Merlin1809/Eclipse-Shader/issues/27 , fix https://github.com/Merlin1809/Eclipse-Shader/issues/28 Merlin1809 2025-10-15 20:19:35 +02:00
  • cd8714e448 Tiny fix Merlin1809 2025-10-14 19:44:17 +02:00
  • c2c4cc11fd kinda fix https://github.com/Merlin1809/Eclipse-Shader/issues/24 , fix https://github.com/Merlin1809/Eclipse-Shader/issues/25 , fix https://github.com/Merlin1809/Eclipse-Shader/issues/20 Merlin1809 2025-10-14 19:26:52 +02:00
  • 8612a05899 Fix https://github.com/Merlin1809/Eclipse-Shader/issues/23 , hopefully improve AMD shader grass flickering.... Merlin1809 2025-10-14 17:16:24 +02:00
  • 629f8fa362 Hopefully fix shader grass on AMD, add noise settings for grass randomness Merlin1809 2025-10-13 23:39:24 +02:00